99% of the times Democrats fail to effect change, it's for losing a vote that comes close to 50/50 - be it for presidents, senate representatives, etc.
People do not understand that their only quote-unquote "failing" is that we literally don't give them power in any usable, reliable form, and that they don't represent a hive mind.
Halo Infinite's campaign was mildly enjoyable and the grappling hook was a small idea that was fun. But, the amount of money they spent to achieve that "mildly enjoyable" game was staggering.
I can only say I was genuinely unaware of that. I'm now curious as to the chances someone might "invent" such a phrase aimed at political keyboard warriors, not knowing its homophobic nature.
Is there any competitor like Nebula that's not solely focused on informational/longform videos? I come from the age when hobbyists made silly memetic animations and shared them around, not even necessarily for profit. I'm sure many of those people consider YouTube to be some level of evil and would enjoy an alternative that's actually organic.
Indie developers couldn’t afford those systems to begin with, so there was nothing to cut. Then, some of their games got popular, and only a free of them still make boxed sets.
Don’t forget AAA is turning to so many F2P experiences.
The bit I couldn’t handle is, it’s a first person game with a less accessible “detective vision” where guards fill their detection meter super fast.
You could do fun stuff if you already knew the level layout and guard patrols, but exploring creatively without opening dark vision every 8 feet caused you to run into a guard and suddenly it’s a chaos run. The combat was not fun enough to dedicate efforts to that.
I think the moment where I stopped playing was when I was perched on an awning above the guards, and they still spotted me. Often, a conceit of stealth game verticality is that guards don’t look up very far.
Compare to Hitman: If you trespass, a guy escorts you out. If someone sees through your disguise, they chase after you with questions, not bullets. If one person sees you act illegally, they try to arrest you and you can grab the gun. With basic awareness, you can often prevent escalation to gunshots fired and backup called.
Didn’t Oblivion have a thing where unknown effects wouldn’t actually combine or take effect unless you had high enough alchemy? So you level up, and a nice convenient boost damage potion you were making suddenly becomes a double-edged sword with poison attached.
My iPhone battery has survived a surprising amount of time, and I’m going to guess that’s because of Apple imposing its own researched limits on battery charging based on what it sees from my usage.
That could mean it’s sometimes lying when it says it’s at “100%”.
It feels like the phase of the fantasy arc wherein the "minor bad" admits that he was lied to by the big bad, and that they believed that sacrificing 100 babies on the altar of Better Future would actually lead to a Better Future, and not summon ArchVillaeous, demon god of suffering.
Learning about the truth doesn't mean I feel for that person being lied to. It means now I'm just angry at how willingly gullible they were. It really, really doesn't change the act of sacrificing 100 babies.
It’s hard for me to decide blame on those problems when it’s cast across so much media, and isn’t the fault of one particular author.
These days, gay representation is common, so if someone made a queer villain, I’d think “Ooh, that’s a cool new idea!” Back then, of course, it would’ve been the hundredth one turning them into villains.
I agree it was a bad pattern, but the blame is so shared I’d almost rather focus on praising media that bucks the trend than specifically demonizing media that followed it, especially because it becomes difficult to trace back to the “beginning” of the trend (before it was even a trend!)
Same thought goes towards the old “princess in a castle” trope, which was at one point a regal fantasy before it became a repressive routine story element.
I maintain it was more an issue with basing their fight around spacing, than teaching via popups. I didn’t even mind the many enemies that had unintuitive concepts like feeding them grenades. Once you attune to them, they’re simple enough.
Even after they teach you all that about Marauders, it’s not just a matter of how to shoot them, and when - but when NOT to. Plus hoping for their AI to act reliably as described.
I mean, they were. I have personally heard from people that couldn’t be bothered to understand the Xbox SKUs for the possibility of buying one because of how horribly Microsoft names things.
I’ve gotten better at this! Tracking how long it takes me to go out for basic shopping runs, or to start up an online game for a session, etc. It sucks to surrender an entire day to one planned event with someone.
Someday I'd like to hope our game design sensibilities evolve enough that we can stop deflecting every negative review with "git gud". There are absolutely things that hard games can design badly that don't add to the overall enjoyment of the game.
I'd love a new Wolfenstein-style game that diverges from the simple divide of giving them helmets.
It's simple morbid truth that these people are human beings, who have committed their minds to unimaginable cruelty. It'd be fun to have more games about reciprocating that cruelty.
Mortal Kombat's fatalities gave me a big ick factor when they leaned into cruelty and pain (and thankfully turned towards looney creativity to be entertaining). But I could see the former being a bit more valid when there's universal reasoning behind why it's being applied.
99% of the times Democrats fail to effect change, it's for losing a vote that comes close to 50/50 - be it for presidents, senate representatives, etc.
People do not understand that their only quote-unquote "failing" is that we literally don't give them power in any usable, reliable form, and that they don't represent a hive mind.