Not every dev is compiling code to run on a devkit
Depends on the studio. There will be a lead platform, and if that platform is a console, then a majority will run on a devkit.
surely they are not running a new build every day.
In the studio I worked in, we ran new builds almost twice a day. That doesn't include the iterative changes you make if you are a programmer. If you don't run new builds contantly, that means you aren't doing any actual work if you are on the engineering side. If you are in art you might not really screw around with too many builds. If you are a director or producer, you might not either if you're bad at your job.
Tbh, game studios often require special equipment such as dev kits and high-end PCs for development. It makes sense that they might not want to send this equipment home, especially if it is an unreleased console"s dev kit. Game studios honestly seem more justified in not having WFH
Honestly don't understand this take. I am the "straight-edge" friend in my group, and I've always tagged-along regardless of whether they were smoking weed or drinking. You can always order a soda or a snack.
FYI, leetcode is not a "learn to code" website it is a "practice problems that will be asked at tech interviews" site. A lot of these problems are inspired by (or maybe are even literally from) interviews at "top companies" like Google, Facebook, etc. They are almost completely algorithmic or data structure problems, i.e. "unrelated to your actual work" (well, most of your actual work for most people).
Awesome, so Japanese settings will soon be oversaturated in games. We already got Sekiro, Ghost of Tsushima (and will presumably get a sequel), and whatever that other Monster Hunter style game was. We will also be getting an Assassin's Creed in Japan. Sounds like Santa Monica doesn't know what to do so they are following trends. Really don't think Kratos belongs in Japan.
Wouldn't you argue that putting hard restrictions would have the benefit of shrinkjng your recruitment team? To be clear, I'm coming from an extremely anecdotal point of view, but to me it seems like tech is full of imposters jumping from job to job, playing up their experience. Recruiters cannot spot these people, because they know all the jargon despite having none of the skills. This is why these technical interviews exist, but now those are even being gamed by people by studying leetcode. I'd be really curious what a high quality tech recruiter does vs the average.
The only scenarios where I'd think I wouldn't require one are
I want cheaper labor
I am really desperate to fill a position
The skills I need in a candidate are incredibly niche, thus I want to widen the applicant pool.
#1 and #2 are indicative of other problems in your company. I get that you can be a good dev without a degree, but from an employer perspective, it seems like an easy way to save time and money on hiring. I am convinced that a lot of money is wasted on recruiters who throw everyone under the sun into the hiring process just so they can justify their existence.
Tbh, this is the first non-From soulslike I have been interested in. Love the gameplay format, but if you're gonna knock it off, at least give of a bit more of a unique flair to make it stand out. There are so many FromSoft soulslikes there really isn't much room for games that try to emulate it too closely, imo.
The only practical purpose of such a cluster is educational purposes. Clusters as a whole are only useful for academics and researchers, so once you get into clusters using old hardware you're essentially only building the cluster for the sake of the challenge.
TBH the solution is to salt the pesto less and salt your toppings more, probably by just adding finishing salt after cooking the pizza. Also consider using a nonfresh mozzarella, which generally has more flavor. While the creaminess of fresh is nice, I find it to be way too bland most of the time.
This problem is the exact reason why I stick to pepperoni and banana peppers. They are inherently flavorful and salty.
According to previous studies on who gets abortions, a lot of people getting abortions are people who have already had children, so your latter point doesn't really check out.
Depends on the studio. There will be a lead platform, and if that platform is a console, then a majority will run on a devkit.
In the studio I worked in, we ran new builds almost twice a day. That doesn't include the iterative changes you make if you are a programmer. If you don't run new builds contantly, that means you aren't doing any actual work if you are on the engineering side. If you are in art you might not really screw around with too many builds. If you are a director or producer, you might not either if you're bad at your job.