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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JU
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2 yr. ago

  • Had me until the vr point. Vr has so many great uses from manufacturing and engineering to teaching and practicing medicine in a way that gives you a 3D presentation of schematics or human bodies.

    Commercially vr is doing ok, but many of the issues have come from Meta bottlenecking the vr world by buying up all the big studios then having them make cheap mobile phone game-level experiences instead of really expanding the scope of things.

  • Eh can't really blame it for not being more open I think to customisation, it is an issue but not really a UX one I think. Any UI could be faulted for that then, not being customisable enough. As for apps not written for it again, not something they have control over. Could say the same about any DE, or even Mac or windows when they use non standard blocks

  • I disagree, they've got a consistent UX framework across the board, inputs are clear, navigation is the same across gdk apps. Is it consistent with other DEs? Not quite. But all gnome apps are easy to use, have pleasing UIs and generally share patterns that make it easy to see them as part of the same family even if an app is third party.

  • Ehhh flexibility is a good feature to have, but it's not a requirement for good UX. Good UX should work for both beginner and advanced users, whether you do that through a single UI, different presets, or customizable panels depends on the use case and features available. A good music player for example doesn't need a highly flexible UI to have good UX.

    If anything, a good UX should know what tools people use most and how the rest of the market does theirs to have something that's transferrable but also that works well with your feature set and brand vision

  • Not necessarily, but humans are creatures of habit. If your app doesn't follow existing patterns, you better have a good reason for it.

    It is true however that UX research is pretty poor on Linux, outside of say Gnome, but I think Linux apps could also take notes from market leaders and see what works from them and why.

    It's not always just a spreadsheet comparison of features, it's considering the UX for different screens and user journeys and comparing them to one another.

  • The problem is even if a designer contributes (say they open an issue with design feedback or even wireframes and such) developers seldom see as much value in a redesign as there is in working on features they care about, because open source is driven by developers making apps that they would use firstly.

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  • Kids shouldn't be stressing about the shit that comes up in social media feeds or the insecurities social media preys on. It's also not a choice, because if some kids use it and others can't the others will feel excluded.

  • In a world where everything is optimised to give you immediate rewards and happiness an act that is a bit frustrating to start with or that requires a modicum of effort will lose out to those temptations, unless you make an extra effort to stick to a schedule to rewire your brain to get used to it as part of a routine