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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JU
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  • I second this, one of my good friends only started gaming over covid. We were all hardcore souls players and helped her get through bloodborne and ds3 but she was basically just letting us handle most of the fighting. But when ER came out she got really into it and has played through solo several times. From Software took a lot of the pain points out of the format while keeping it challenging and fresh. Elden ring also has great online, I wasn't a huge fan of the game (I prefer Bloodborne, Sekiro and AC 6) just I spent hundreds of hours just running around the Lands Between with my friends during covid.

  • First, the fact that labor is external to the worker, i.e., it does not belong to his intrinsic nature; that in his work, therefore, he does not affirm himself but denies himself, does not feel content but unhappy, does not develop freely his physical and mental energy but mortifies his body and ruins his mind. The worker therefore only feels himself outside his work, and in his work feels outside himself. He feels at home when he is not working, and when he is working he does not feel at home. His labor is therefore not voluntary, but coerced; it is forced labor. It is therefore not the satisfaction of a need; it is merely a means to satisfy needs external to it. Its alien character emerges clearly in the fact that as soon as no physical or other compulsion exists, labor is shunned like the plague. External labor, labor in which man alienates himself, is a labor of self-sacrifice, of mortification. Lastly, the external character of labor for the worker appears in the fact that it is not his own, but someone else’s, that it does not belong to him, that in it he belongs, not to himself, but to another. Just as in religion the spontaneous activity of the human imagination, of the human brain and the human heart, operates on the individual independently of him – that is, operates as an alien, divine or diabolical activity – so is the worker’s activity not his spontaneous activity. It belongs to another; it is the loss of his self.

    -- Karl Marx, Economic Manuscripts

  • That's a really good point. When I first played ac6 posture was something negative that I tried to avoid happening to me, but by the time I was trying to get S in every mission, I was very much trying to inflict it on enemies. One of my favorite builds for pve was a lightweight with two pistols and two sweet-sixteen mini shotguns: the pistols build up impact until overload, then I stick the two sweet16s right in their face, which did like 220 direct hit damage. Not viable in PvP past maybe c rank but yeah once I figured out that build it def changed my outlook on posture.

    And its true, in this Sekiro play through I'm very much trying to inflict posture damage. Although in my previous playthroughs I couldn't figure out mikiri counters or low sweep kicks

  • I don't know if I've experienced the "click" yet but I'm progressing which is more than I could say for.previous playthroughs. I used to get stuck right in the beginning at the drunk, or with the spear shinobi hunter in the memory. I had gotten past them on one play through after a great deal of trial, but no further. I'm at Genichiro now, haven't beat him but I've only fought him once and I need spirit things.

  • The AC 6 part was a joke, but it was the last From game I spent serious time with. As a Bloodborne player I wanted to evade everything, like I knew I was supposed to deflect but I just couldn't get it under my fingers. Mikiri counters and those low jump attacks were just lost on me, but this time it works.

    Maybe ac6 did play a part because its so fast paced and intense. I don't think I played it that way initially, but by the time I had the platinum and was doing PvP the action was extremely intense and technical. So maybe