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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JT
Posts
10
Comments
133
Joined
2 yr. ago

  • I have a Lenovo 2 in 1 tablet laptop and it works OK. I am running Debian with KDE Plasma and it has been a little flaky with the automatic screen rotation and sometimes i have to toggle it on and off to get it to kick in but that's it. Not sure if that's something that would be fixed on different distros or DEs.

    I didn't have to do any extra 3rd party driver setup or anything like that.

    The touch screen itself works great. I have used tablet mode mostly for reading RPG source books that I only have PDFs of. Works great for that.

  • I gave up prepping "main quest" stuff when my players wanted to find out more about some curse affecting them, and decided the most logical thing to do is kidnap the head of their religion (who one of the players directly reports to), interrogate him, and hold him hostage. Instead of, you know, asking 😅

    They eventually backed off of that plan due to concerns of some other PCs, but it was pretty close

  • I had Debian running on a min-spec Air from the same era (2012 or 2013) and it is absolutely usable. Probably not for gaming though 😅

    It has xubuntu on it now. It is going to be used for my kids to access the Lego spike robotics stuff, and it works great for that!

  • I recently got Moonrakers, and it is 10/10 in my opinion. It can be competitive, and the rules certainly support backstabbing and sabotage, but it can be played very cooperatively. There is a winner, but you could even modify the rules to "try to get everyone to 10 prestige in x number of rounds" instead of first to 10 wins.

  • The combat tutorial is not great in my opinion, but once you unlock more abilities and companion synergy it is pretty fun. Being able to respec at will is really nice so you can try out a lot of different abilities.

  • Lots of options here already, but I love the red rooster coffee decaf blend. I order most of my coffee from there and get decaf sometimes. Anything from a quality roaster will probably be good. I think the processing method makes a difference - the ones I like are mad with the Swiss water process

  • I usually played the non-nonsense serious type of good guy that you don't get in veilguard but yeah. I haven't finished it so I'm looking forward to that. I'm only like 15 hours in but I'm split between that, BG3, and Skald Against the black priory, which is a fantastic old school style rpg. I picked up all of those in December on the steam sale

  • I love the combat system and I think the more action oriented combat is a good change for the system. The story feels much less open world and really heavy on the cutscenes, but it really is more of an action rpg so that's fine.

    I really do think it falls short in the character interactions and dialogue. It feels like you are locked in to playing a really nice character, which I usually do anyway, but it feels pretty campy and limited compared to how varied the old games could be depending on your options.

    It does have one of the best character creation processes I've ever used.

    It's definitely not as bad as people make it out to be, and it's a good game, just kinda cheesy which is wildly different from previous DA games. But BG3 exists if you want to play a mean or evil character in a fantasy rpg

  • As long as you write it down! I have frequently had Very Important Thoughts™ that I was sure were important enough to not forget, only to wake with a vague sense of urgency about nothing in particular.

    Happens less with a notebook, but still happens

  • I keep a pocket notebook with me at all times and use a kind of bullet journal lite method to keep track of stuff. This happens to me a lot, but if I just write down the thing, knowing I have a process to make sure I'll actually read that note later (that's the hard part) let's me get that thing off of my mind and prevents me from losing hours of sleep to an ADHD "this'll just take a minute" hyperfocus trap.

    That being said, I teleported from 8:45pm to 10:45pm last night (much to the annoyance of my poor wife) just tinkering with a couple of things on my 3d printer, and also forgot to eat dinner. So it's not a perfect solution 😅

  • AI could also generate dialogie options for players, though. It could operate as traditional dialogue, with AI generating responses and possible doalogue paths ahead of time so you get a "normal" experience that just changes every time

  • I think so. New GPUs will be able to handle AI models running locally before too long. I think this will be used for NPC behavior as a replacement for procedural quest / dialogue generation. I have seen a lot of mobile games leveraging this but they don't seem very good yet. Models need to be trained more specifically for each game I think