If you're making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.
Ten thousand premeditated murders via deliberate inaction is not balanced out by a million visas granted. The severity of the crime gives it more weight. A life extinguished does not equal a life improved somewhat.
Seriously, this is a major red flag. You aren't entitled to breach your lovers privacy.
That said I haven't read the article so maybe he's a serial killer or some shit. (I've never even heard of the website in the screenshot.) Either way, don't do that.
My original idea was "If Sega decided one of these characters is gay tomorrow, who is it going to be?". It morphed into the list you see before you. I took into account both actions and how Sega treats them, as well as just general vibes.
Sega has a bunch of mandates regarding how Sonic is allowed to behave, so there's meta reason for his placement. They don't even let him cry, so coming out of the closet would be enormous.
TBH, I didn't know what to do with Charmy, since Team Chaotix doesn't really get that much development. I stuck him in the middle just to be safe.
I grew up with the N64 and I never needed realistic pores and eyelashes to get immersed in a game. All I needed was a world and characters I liked. I can't imagine someone picking up a classic and being like "WTF, where's the individually rendered nostril hair? I can't get invested in this!" That just feels silly to me.
Honestly, why do you need graphics to create that level of detail? In regular gameplay, you aren't getting closeups of your characters face. It's just a waste of energy on the part of the animators.
Secondly, you’re literally asking for a final version of something without any sort of human testing involved. Can you name a single medical device, ever, which has had exactly 1 version, no updates, and went through 0 human trials before completion?
That's what the animal trials were supposed to be for. You know what happened to them? They died. They didn't even wait for the chip to be successful in apes before putting it in a human. If you don't understand why that's fucked up, I can't help you.
If you're making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.