Also, we load the JavaScript from five different CDNs, some of which are horrifically slow today. We also make sure to only load some of the scripts after others have been successfully loaded so uMatrix users have to refresh the page a dozen times.
For debugging. No amount of internal testing can match a few thousand players in the wild. Usually these crash handlers ask you if they can upload the logs but I've also seen a few games where you can toggle it in the options.
Plenty of people do. Especially since broken mods can cause problems like unexpected crashes that might not be easy to trace back to the mod. If the game automatically sends in crash reports, a popular mod becoming unstable might generate significant work for a while.
A mod-aware game wil usuallyl point out right in the crash log that it's modded and might even enumerate the mods. Makes it real easy to find out that "Jake's Improved Graphics for 2.3 Continued" is the shared culprit.
Yeah, it's basically terrible people shooting at terrible people at the behest of terrible people with tons of civilians (on both sides) having to suffer because of it. And because of how the situation works it's hard for anyone involved to not get sucked into this maelstrom of hatred.
And to think that there have been a number of times when this could've been avoided but hasn't because the people with the power to do so either didn't care or deliberately made things worse to further their own interests. (Or tried but were removed from power by more ruthless people.)
It's a horrible, convoluted, heartbreaking, multicontinental multi-century mess that's almost impossible to even talk about without wronging someone.
Not to be confused with the Wehrwolf, which fights back fiercely, and the Wärwolf, which would but isn't. The Werfwolf, while very throwable, is right out.
Some of their points are technically correct, e.g. that mods can increase the support workload if they don't work properly.
Then again, even rudimentary mod support can mitigate that simply by displaying the fact that the game is modded in an appropriate place (like the start menu, log files, or the launcher if present). Then support can ask for that first and tell people to disable or uninstall their mods and call again. Boom, support workload reduced.
This is less possible with competitive multiplayer games but even there you might get away with something like a Stellaris-style checksum system. Simply declaring mods to be bad is just lazy.
Cleanliness is an argument, although it still doesn't excuse the terrible lighting some shows tend to have. You absolutely do not want your ship to have dark corners everywhere; that just increases the likelihood of accidents for no good reason. You want uniform, diffuse lighting as much an possible.
The real point is not that Linux is less secure than often said but that "inherently secure" is not a thing, especially not when a network is involved. Your system can make it easier for you but you still have to look after your own safety.
This sounds nice on an abstract level but how do you implement communities with that?
I mean, if I don't want my regular persona connected with my Chuck Testa erotica that can be solved by having two domains and two POSSE stacks. Costs money but is easy enough in principle.
I might be perfectly fine with the same persona/domain being associated with both my work (Befunge enterprise software development) and my more normal hobbies (interpreting D&D characters as rappers). But the people interested in the hottest developments in two-dimensional ERP software will probably not be interested in my new article on how ill Illmater really is.
So how do I separate these? Tags don't seem powerful enough for this task; if I have to tag every article with every group of interested people then most posts will drown in tags and careless use of a tag might lead to the equivalent of posting an emphatic affirmation of LGBT rights to a version of Truth Social where the only form of moderation consists of raiding the offender's blog.
For that matter, how do you moderate POSSE? I can't come up with a reasonable way to do so.
In the end it seems that it's a really cool concept if used by renowned tech evangelists and just about nobody else.
Long ago, the four nations lived together in harmony. Then, everything changed when the Fire Nation attacked. Finally.
Only the Avatar, master of all four elements could stop them. But when the world needed him most, he vanished like a petaQ.
A hundred years passed and my brother and I discovered the new Avatar, a gaghbender named Aang. And although his gagh is fresh he has a lot to learn before he's ready to face anyone in battle.
But I believe today is a good day to die.
(Aang obviously came a bit before Worf in the Avatar cycle. Worf doesn't strike me as a gaghbender.)
I only have the SRD available right now and that describes it as "a beam of crackling energy" but yeah, this is far too attractive a stylistic opportunity to not make use of it.
Besides, "crackling energy" is pretty broad already and leaves room for a variety of colors, sounds, and particle effects. Going from there to "magical 120ft tentacle that disappears after a second" isn't that much to ask for.
True, although the EMH ended up exceeding his design parameters in many ways. Zimmerman was a perfectionist and it shows in his work.
Just as well because you never know when any given Starfleet vessel will end up in a heteromorphic polaron flux that will force the ship into a time loop where only holograms move forward in time, forcing the EMH to derive ship operations and the captain's access codes from first principles so he can pilot the ship out of there from sickbay.
That probably happens on a monthly basis. And then the crew wonders how their holodoc has accumulated 78 years of runtime in five seconds.
How's the state of Nvidia's drivers? Do the shiny new features work? Things like RT, frame gen, ray reconstruction, and randomly crashing the game because the driver has tripped TDR yet again?
Also, we load the JavaScript from five different CDNs, some of which are horrifically slow today. We also make sure to only load some of the scripts after others have been successfully loaded so uMatrix users have to refresh the page a dozen times.