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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JA
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2 yr. ago

  • Drill dozer is a fun one that i don't see get a ton of love.

    There's an overarching story iirc but it's not terribly intense or anything.

    If you like adventure, then the oracle zelda games are fun. Definitely pushing that 30 minute boundary on this one, though. There's also a bit of dialogue between dungeons, but otherwise, Seasons is definitely more wanderable since there's not as many direct puzzles.

    I remember having Joust on the Gameboy color or advance when I was younger. Always good fun to ride some birds into battle.

  • BLUF: Agreed. Games don't need realism to be fun. They need fun to be fun.

    Aside from obvious genres like simulators, horror, or other niche games, graphics don't, and shouldn't be, the main focus of a game.

    It could just be plain fun. I'd prefer games with a bunch of sandbox niche mechanics than seeing a tree in 4k upscale. Like Noita or Terraria.

    Or a deep story. The original Talos Principle was alright on its graphics at the time, but it prioritized the story and puzzles. It was a fundamental game that shaped many of the philosophies I hold still today.

    Graphics can be important, but I'd also prefer stylized over realistic any day. That's why some of the older games still hold up today, graphically.

    Wind Waker, the old 3d mario games, Bioshock, Oblivion (terrain, not people lol)

    All had really really solid art. And it still looks good. Because it didn't try to push the limits on making the game look real.

    Back when Modern Warfare 2 released on the 360, I saw little dust clouds, and thought that it was the greatest game for realism ever at the time. The graphics were so good. Going back? Dogwater.

  • Their talons are wicked too. Got me as w Child and now I have scars across my cheeks.

    Theyre extremely faint now, but if I was any older when it happened, they'd definitely affect how stunningly beautiful I am.

  • Noita is a fantastic game.

    The magic is that you have two major components. Wands and spells. After every level, you get an opportunity to tinker with the wands you've found by replacing spells you have on them with other wands to make something better.

    It's a roguelike, and has no real tutorial, but it's definitely one of those niche games I've put serious time into.