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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JA
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58
Joined
2 yr. ago

  • For reasons I don’t understand my work asked Craig McLucke to visit us, which he did. As he tells it, Borg was a pre-existing platform, Kubernetes came along as a part of a program to develop a replacement/furtherance of the Borg. The actual code name was Seven of Nine for that reason but legal couldn’t clear it with CBS/Paramount/Viacom in time for distribution.

  • I don’t know that insistence is the right way to phrase it. Sir Patrick and Brent Spiner are good friends, IIRC Nemesis was written by Spiner’s old flatmate and best friend. As such the wants of the actors started creeping into the scripts, not out of insistence per se, but perhaps more out a natural affect of a close working relationship. Sometimes a healthy distance is most important between a writer’s room, and the cast.

  • Bringing a 4x to console is a reasonably large undertaking. It’s not just the work that goes into creating an intuitive controller scheme, and establishing input speeds etc., it’s all the additional UI that it requires (unit selection etc). Then there is getting it past the platform holder. Used to be a complex system, it’s become easier in the last 10 years, but you still have to have a save system that’s compatible with the requirements of the platform, you still have to be able to support suspend and resume in your gameplay, you still have to put in trophies and achievements. It’s months of work for a small team, and ultimately, if it won’t pay the bills, then they can’t justify doing it.

  • This depends on the job and role, I know plenty people who tend to be flung at a project for 6-8 months, then pivoted to another, ad infinitum. For them, changing company etc is only slightly more inconvenient for them and the employer than shifting internally.

  • See I’m sure that’s some of what I’m remembering, but at least when I played Klingon about 2007 it didn’t seem to be the same game.

    (Btw, the Acti Zork games are acted DVD graphical adventures, unlike their text based precursors. Worth a go if you can. )

  • I was a big fan of the Elite Force games, but the one I enjoyed most was a DVD game from the mid to late 90s that doesn’t seem to exist. It was similar to the activision Zork games of the era, but Gowron was making Gowron eyes at the screen a lot; I’m considering that I’ve merged two games I played together, and made a false memory, but honestly I don’t know what games those would’ve been either.