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HeyListenWatchOut
HeyListenWatchOut @ JDPoZ @lemmy.world
Posts
1
Comments
162
Joined
2 yr. ago

  • When I bought my buddy’s used GameCube for like $50 back in 2005, he gave me an extra controller and Smash Bros. Melee with it.

    Just on that game alone I logged more than 2,000 hours playing almost literally every day for 4 years alongside my dorm-mates and buddies.

    That’s like… $0.02 and a half cents per hour… for a whole ass GameCube and a game.

    …Best purchase I ever made.

  • The problem is the idea of working on games sounds amazing... and it allows them to pull in a constant fresh young pool of eager workers willing to completely destroy themselves to make their mark on the world and release something they're passionate about...

    And all these publicly traded ghoulish-MBA-run companies would rather have more cheap inexperienced "Pikmin" type workers to throw at endless "copycat-chase-whatever-concept-is-popular-and-constantly-pivot-toward-the-popular-right-now" type game projects than experts in their field with dozens of titles under their belt, decades of design, or artistic, or programming experience.

  • Actually Nintendo is one of the few companies who hasn't burned out their designers - as easily exemplified by people like Shigeru Miyamoto literally having been there his entire life for more than 40 years at a single company.

    This is something unheard of outside of companies like Nintendo, but also Japan in general. Even major industry figureheads like John Carmack, Ken Levine, Jason West and Vince Zampella (the guys who made Call of Duty that Bobby Kotick fucked over and then started Respawn and made Apex Legends - whose features Fortnite stole and added to their own game - just like Fortnite also did with PUBG) - all of whom no longer are at the original companies where they made multi-billion-dollar IPs possible... and then there's guys like Cliff Blezinski who were on the literal front pages of game magazines and keynote speaking roles at industry events like E3 in the mid-2000s with Gears of War... who just literally quit making games after leaving Epic and then starting a studio that went out of business a few years back.

    Nintendo's biggest problem is that the old master game designers running the place basically don't seem to "get" the internet... so they have dumb ideas about emulation and ROMs, online fan interactions and e-sports, terrible support for modern ancillary features indirectly related to gaming like voice chat, complex parental controls, advanced technical features like Dolby ATMOS sound, HDR color space, DLSS and modern shader pipelines.

  • The only thing I do NOT like about Elden Ring (and the From Software games in general) is the truly missable stuff that isn’t clearly shown as permanently missable until after you watch some YouTuber’s video talking about how after you cross this invisible line suddenly a bunch of NPCs die or disappear because of a story bit that action triggers without saying anything to you or warning you… this is real by the way and this is that line on the map.

    If you go north of it, the DLC IRREVERSIBLY changes a lot of stuff with pretty much every NPC you have met up to this point

    Another example of this though - in the base game, I really wanted to get that “raging wolf” armor set that you see in so many videos and images promoting the game but it turns out I progressed the story and killed the NPC who gives you that quest line before he gave it to me and I can’t go back and get it now unless I want to NG+ it and make the game even HARDER for myself…

  • …all that does is make me try harder, learn move sets, and watch videos from pros.

    Yep. Same. I beat the first 🔥🗑️ this evening. Not a pro, but did make a how-to video.

    To be fair, I learned it watching one of VattiVidya’s recent videos. Just summarized that one part and recorded myself on my PS5 doing it.

  • …there’s something… different… about Natalie Portman in this scene… hmmm… can’t figure out what tit is though…

  • Oh, right. 🤣 WAIT HE updated it with a longer one!

  • Why has Apple not come out with an e-ink display in any of its watches? Or really anything for that matter…? Seems like a no brainer for massively increasing battery life.