Reminds me of an old coworker, who I think had some sort of paranoia or persecution complex, because he always had stories of how his mouse would stop working at random and cite the kinds of EM pulses that could be used to cause such an effect, clearly the work of someone who wanted to harass him
Back in mah day, internet time was super limited (dial up). Having a hard restriction on daily internet use, like 2 hours tops, would be a good starting point, in my opinion.
As others mentioned, no phones or tablets, not before 14y. I'd also completely block Roblox, TikTok, Instagram, xitter and Facebook. The kid can learn about those things from friends, but at home those things will be off limits and explained as mind control programs (a bit hyperbolical, but not entirely untrue)
For games, I'd create a small (~10), initial catalogue of curated games and let the kid play. After some months, give old magazines or show some screenshots of older stuff, or let them use their internet time to check for interesting looking titles, and let them choose one or two to add to their collection. If the game sucks, well, too bad, lesson hopefully learned.
Having access to the entire digital world at all times can really mess up our senses of "how much that's worth", because there's just so fucking much everywhere
For Palworld, a new island takes 6 months, per the article. Probably talking about Sakurajima and the big southern one. That makes sense, since it's not just putting stuff there and calling it a day on the first finished thing, some level design has to happen so the place makes sense and doesn't feel super boring to explore.
"Inanimate objects up your ass don't make you gay" - that guy's mom