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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HU
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3 yr. ago

  • One could make the case that SteamOS is actually a massive cost because they had to mostly develop it themselves. Not to mention Proton.

    But then those other OEMs make their own GUIs also.

    Not sure which one cost more...

  • The same photo is still in use by The Movie DB, one of Plex’s data suppliers.

    So someone submitted a copyrighted image to a 3rd-party user-created database and Plex ingested the image.

    Seems like the claimant has a legitimate case but it's strange that they didn't sue the people actually providing the image. Not enough money in it, probably.

  • This can also theoretically help get around Netflixes password sharing restrictions

    This is the interesting bit here. I assume others will follow in Netflix's steps shortly (Netflix made a fuckton of money from this) but this would also help you circumvent this crackdown with your Apple subscription...

  • I used to trust Redditors and explicitly used it to research products and services to purchase. But that was before all the bots took over. And now Reddit has taken away moderation controls so I can only assume those bots have gotten worse.

  • I mean ya can't really evaluate the hardware and ignore the software. The hardware won't do anything without it.

    Additionally Valve was the first to my knowledge to incorporate actually comfortable hand grips (at the expense of size), gyros, and trackpads.

    Any handheld that's not just a basic emulator is totally nullified by their garbage software (in my opinion).

  • Yeah, title is clickbait. In reality it would be nigh-inpossible to calculate how much money it has made them.

    Not only because Valve is a private company but because they mostly make money on games and it's impossible to say which games were sold because Steam Deck exists, though you could probably get a pretty close estimate based on playtime % on Steam Deck vs. other hardware, users who ONLY register a Steam Deck, and other such data. But again, because they're a private company we don't have access to most of that data.

    Likely they are breaking even or even taking a small loss on the actual hardware, but I'm sure they have achieved the intended goal of increased game sales well into the millions.