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Posts
38
Comments
4,259
Joined
2 yr. ago

  • This is unfortunately the tip of the iceberg. Trump campaigned on the idea that the federal government was bloated and incompetent, then started firing people en masse without understanding what these people do.

    It would be easy to blame Buttigeig for this outage had Trump not immediately made the condition worse.

    Every time the federal government fails at doing something, DOGE is going to be blamed.

  • Not really. The creation of a lot of early monarchies were based on the military taking control of an area, then distributing portions of the area to key military members as a way to buy loyalty.

    In contrast, fascism usually requires a corruption of a democracy and has different reasons for forming.

  • The reason I've seen is that Lucas's flaws were on display in the prequels since he had the kind of power to make decisions with little pushback, while production of the original trilogy shows that Lucas worked best with people around him to help refiine his vision.

    Outside of Ian McDiarmid and Ewan McGregor, the acting is bland and sterile. Hayden Christensen had a far better idea that would lead to the fall of Skywalker without changing much of the films. Major sequences are far busier than anything which came before, making the sequences pretty but less resonant and hard to follow. The four separate storylines in the climax of I was too much, especially as most people were there for the best lightsaber duel ever. The camera work for talking scenes is shockingly basic for someone as talented as Lucas was with film.

    I like the prequels well enough, but I can see why some don't like them.

  • The prequels are bad because it highlights Lucas's failures as a director and dialogue writer.

    The prequels are memorable because they highlight Lucas's talents as a producer and whatever equivalent to show runner that movie franchises have.

  • They would be if they were good.

    Disney should have known to create an overall writer/producer for the sequels; they had done it Marvel and the thing that set Star Wars above other sci-fi was Lucas creating a deep universe for the stories to exist in.

    Abrams was a shitty choice to control writing of VII; he basically made a Star Wars fan film and reset a lot of VI to keep the same kind of conflict as the original series. Johnson had some interesting ideas, but he broke a lot of previous world building for VIII, like the Resistance militia leaders keeping their plan a secret and the kamekaze ship. Then, somehow, Abrams returned.

    It says something that, while the prequels aren't seen as good as the original series, they still resonate in a way that the sequels haven't. A lot of that can be attributed to why Lucas was a great producer.

  • Employees like this usually cost the company at least double their salary in support and benefits, so you're probably talking about half that at most.

    Along with that, there is probably a lot of R&D expenses as well.

    Finally, Meta seems to be subsidizing the consumer hardware, so that's probably hurting the bottom line even more.

  • The development of standards doesn't have to be seen as capitalist, though. There are benefits for non-capitalist economies to define standards as a way to achieve interoperability across different devices. For instance, I don't see why a communist country wouldn't standardize a power plug.

  • I look at the Suez Crisis more as a symbol of the shift in power. Maybe there is an example out there, but I can't think of a similar humiliation that the UK had to deal with regarding having to pull out of a diplomatic crisis by the threat of a single ally/power since the Concert of Europe was implemented.

    There is a lot to talk about regarding imperial powers in the Middle East, but I'm focusing more on the idea where power shifted from the UK to the USA.

  • I feel like WoW is a bad example because the game's business model is the subscription. It is being sold as a service which Blizzard actively manages. I'd accept the argument for the Diablo series, since Diablo is designed for single player and small servers.

    But as a counterargument, why aren't more games open source? What is it about gaming where open source gaming is so small compared closed source, while it isn't like that with other forms of software?