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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HA
Posts
1
Comments
130
Joined
2 yr. ago

  • The risk in 1 & 2 is that monsters become a slog and characters are no longer heroes. If you need to hit a monster 30 times before it dies (because half misses due to AC, and you need a lot of hits due to HP), it's just slow and boring.

    Lair actions and distractions/barricades to get to BBEG are where its at. There's a trap in the way. New support keeps popping in until something is destroyed. Something changes drastically halfway through the fight.

  • Can confirm that into the breach is similarly lowpower. It's absolutely great for deck. It isn't time-based like FTL is, which makes it even better suited. (FTL makes me miss a mouse sometimes)

  • So many frustrations here! I just switched companies and forced back into outlook&teams.

    Would you like to know who's attending a meeting? We hid this very deep in the meeting options.

    Want to see all emails sent to Jack? Here are all emails from Jack instead.

    Want to see when Jack is available for a quick chat? Please schedule a meeting and use the scheduling tool just to see if he's even in the office today

  • "Use one word to describe this person who did many things."

    ChatGPT: Does exactly that

    "Noooo, why are you not adding the important context I want you to add?"

    What did you expect, exactly?

  • Really depends. In the game I DM for some monsters have killed or almost killed themselves trying to get out of plant growth. A dumb creature like a troll would hurt itself. Even a smarter creature is now stuck and unable to come into melee range