I've used it for very, very specific cases. I'm on Kagi, so it's a built in feature (that isn't intrusive), and it typically generates great answers. That is, unless I'm getting into something obscure. I've used it less than five times, all in all.
How low do you have to be to criticise Alec? He's funny, informative, and I love the presentation of his videos. One of the last remaining great YouTubers. Apparently, being a pedophile is more acceptable on YouTube than being a good person. Now, why did I leave again..
Most modern open world games are, or at least take some inspiration. It's why I think the "Assassin's Creed clone" argument is ridiculous, since the argument is selectively applied. Horizon remains one of the best executions of an open world.
They're similar by virtue of being open world. There's an early area that cannot be exited, similar to the Great Plateau. Tallnecks are towers you climb to expand map visibility, Cauldrons are major (optional) dungeons not unlike large shrines, some enemy bases are scattered about the map, range combat is generally similar feeling (outside of Horizon's expanded arsenal). There's a lot of overlap.
The major difference is the story unravelling, where BotW simply hands you the final quest. It's more like TotK in terms of progression, but the main story is mandatory. From a replayability standpoint, Zelda has a leg up here, but I care more about blind playthroughs--Horizon wins the contest handily. Zelda has a strong emphasis on resources, where I think it has a more engaging harvesting system. Else, Horizon doesn't have a photos or glyphs storyline analogue, or any koroks, but it does have vantage points for data logs, and scattered collectibles to be traded for rewards.
Yeah. That's.. what I said. It's a two-in-one--I recognise that regulation is necessary, yet people seem to oppose it.
Until it benefits them (or, leopards).