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GreenTeaRedFlag [any]
GreenTeaRedFlag [any] @ GreenTeaRedFlag @hexbear.net
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4 yr. ago

  • I'm thinking about ways to implement other mental health conditions. Generally staying on the lower end of severity because I'm more familiar with it, but you could represent anger issues by having skill checks when other characters do seemingly innocuous things, and if you fail all the dialogue options are bad. ADHD could be done with a required mini game of correctly identifying all the steps in a process and having cooldowns between them to reflect executive disfunction. Hyperfocus could be implemented with certain objectives not being completeable, or even showing up in the game anywhere outside of dialogue, until one is. Seasonal affective disorder could be shown with a characters stats just drastically dropping when the seasons change, and the HUD colour scheme becoming more muted.

  • this is one of the strangest comments I have ever seen on hexbear. Like,, I know people here do all kinds of things, it's just weird to think you're actually connected with big companies in that sense and have lost media to your name. my condolences on the second half.

  • fusion of Ocarina of time and skyrim. Giant map, bunch of long sidequests, tons of spaces to explore from skyrim, beautiful world, actual content in sidequests, puzzles, straightforward inventory. It'd be more than just this, I'm imaging you get two or three weapon slots, and like 10 possible weapons with some from the atart/starting area and others only accessible from sidequest completion. They don't break except for in plot circumstances(like a villain breaks/steals your sword in a questline, but that's so you can get a different one at the end of it). Every puzzle could be solved in a way you could do it in real life, not one mechanic to the puzzle. For example, if there's vines you need to get rid of, you can burn them if you have a fire weapon, or cut them with a strong enough sword, or get a gardener to deal with them. I'd also want it so you could theoretically kill anyone, but there would be consequences. kill someone central to a sidequest and you have to find a way to work around their absence, or it ends and everyone is pissed at you. You can kill a child but every NPC will hate you and you won't be able to start any more quests, and the stronger ones will try to kill or imprison you. There'd also be meaning to the positions you get. you can become head of the thieves guild if you want and do the quest, but you have to keep doing thief quests, actually plan heists and deal with problems within the members, as well as challengers to your position. I kinda like the idea of there not being a main quest, just a giant world full of places to go and people to see. Basically, I want a game that actually does something with the idea of an open world adventure game other than an adventure game with an empty but giant map.

  • There's a game on the haunted PS1 collection like that, you play a girl hiding from a monster and there's portions where you see from the monster's eyes

  • It's really not that fun, you don't do that stuff unless you have in real life, or you're obsessed. Plus there's also too much random chance, it would beincredibly complex and likely crash your computer if it was at all accurate

  • Ah. That's am idea I haven't dealt with much so I probably got lost in the language.

  • I don't think a majority is right, but it's definitely true there's more than one strain of thought.

  • No it doesn't. My point is just that it's wrong to characterize trinitarianism as some rare American creed when most Christians in Spain, France, Portugal, Italy, Belgium, Ireland, Austria, and Poland subscribe to the idea. According to Pew research, Catholics make up around 50% of all Christians, so although it is wrong to say all Christians believe in the Trinity, it's just as wrong to suggest very few Christians recognize the Trinity.

  • Catholicism is large and European

  • Jews don't necessarily believe in hell, and the closest thing they have to it is more like the sumerian or Greek afterlife than the hell modern Christians imagine. Prophets are also more common than you think, occurring in Etruscan and African cultures frequently. Satan is not big in judaism, far more a Christian thing. There are some similarities and it's probably ideas were exchanged between the two faiths towards their founding, but you can't say they just share ideology

  • I had to eat in that shitty country for a bit this summer, I will show them the kindness they showed me.

  • t all Abrahamic religions share the same ideology as Zoroastrianism of ancient persia

    waaaaay too reductive

  • It honestly feels like ableism how often often terms for phobias intentionally trigger them, or speech impediments include the letters/particles which cause the problem.

  • One of the Soviet Union's problems was over extension though. They put a lot of energy into external affairs at the expense of internal ones, with mixed results. On the one hand we got Cuba, and on the other we have raging fascism in Ukraine and Poland, and the soviet union was killed and gifted by capitalists. China has not achieved the same things abroad, but has done well for its citizens so far.

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  • this map is complete nonsense because some of these groups only exist as a result of interactions with europeans, and even some of the other ones are from completely different places before europeans came in.

  • Which is super weird because he's catholic and we don't really, uh, follow the book of revelations. That weird ass prophecy is a Baptist thing