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2 yr. ago

  • Bayonetta has basic combat?

    When I bough Bayonetta 1+2 for the Wii U I was expecting something close to Devil May Cry (They share the same director and almost the same developing team, after all) but it was a huge disappointment everything is so dumbed down and simple that is not even fun. People only likes it because they are satisfied with the over-the-top action and Bayonetta one-liners and that's all.

    My main complains with Bayonetta are the following:

    All the weapons feel the same, where the only change is the attack speed, their cosmetic appearance and in some cases some minor and useless changes, like if you hold the attack buttons and the weapons you have equiped are fireweapons, they shoot (with this I mean combos, like PPPK, KKKPK, etc... do the same with every weapon, except maybe the Kulshedra, the extremely basic whip, the weapons do not feel unique in any meaningful way, they all have the same moveset and combos. In Devil May Cry each weapon is unique, with their own moveset and combos, and their moveset changes depending on the style you have active, for extra depth)

    Finding the secret stuff is too easy (except for some verses and Alfheim, that require some backtrack at specific points, but finding the vinyls to get new weapons is too easy)

    Speaking of the Alfheims, they are not even chanllenging (compared to the Secret Missions in Devil May Cry)

    Bayonetta 2 is even worse, everything is way more simplistic and easy than the first one, I haven't bothered with Bayonetta 3

    This is what playing Bayonetta feels like

  • Demos have returned, on PC at least.

    "Steam Next Fest" are events when devs launch demost for their upcoming projects. it's like 3 or 4 times per year

  • Well, that's the third entry (wipeout 64) the first game was not ported to the N64

  • WipeOut was Sony’s initial first-party exclusive for the original PlayStation

    It was so exclusive that was ported to DOS, Windows and the Sega Saturn

  • At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine.

    Fake news. It was common in the previous millenium too

    https://i.ytimg.com/vi/pI0fJMkYdPU/maxresdefault.jpg

  • So next year we can expect Quake III Arena, I guess

  • RDR on PC when? It was launched 19 years ago and still nothing

    RDR = Red Dead REVOLVER

  • And when you actually pick up the controller and play one of them, you begin to feel like you’ve been through the same gameplay loop as many other games this generation: Tales Of Arise, Scarlet Nexus, Nier Automata, Valkyrie Elysium, YS 8 and 9; they’re all essentially the same action game with different spices and aesthetic fluff.

    I'd quote the same fragment as you, and I'll add:

    It's the same for western RPGs

    All action RPG games feel "samey" (think Gothic, The Elder Scrolls, Elex, Two Worlds...) they’re all essentially the same game with different spices and aesthetic fluff.
    All dungeon crawlers (Diablo, Torchlight, Path of Exile, Titan Quest, Sacred) they’re all essentially the same game with different spices and aesthetic fluff.
    All DnD games are exactly the same (Baldurgs Gate, Neverwinter Night, Icewind Dale, PlaneEscape, Pillars of Eternity, Tyranny, Dragon Age...) they’re all essentially the same game with different spices and aesthetic fluff.

    Anyways, the article is about JRPGs, but the author for some reason only focuses on action games that are not JRPGs (Scarlet Nexus, Nier, Valkyrie Elisum, Ys 8, etc...)

    It's like writing an article about chess, but complain about checkers

  • “2B’s combat was kind of basic”

    I haven't played Nier, but I'd say that defines perfectly Platinum games' games (or at least the ones I played)

  • Fishing minigames. I hate them with every single fiber of my body specially when they are mandatory for progress or to get 100% completition

    They are not relaxing, they are painfully boring

    I love hard games, but only when the challenge is fair, if the game consist solely on trial and error, that's bad

    I genuinely enjoy the "git gud" journey, I find it very rewarding

  • I blocked the user who flooded the community with shitposting, I prefer no content rather than shitty, low quality content

    I left plenty of subreddits because that kind of content was rampant and it was hard to find actual quality content, because those posts were buried in shitty memes

  • Brave will become evil

    The were evil since they started with all the cryptobullshit.

    You must be evil to enter the crytoworld

  • They sold data to Microsoft, iirc, but that was the Android browser, not the search engine (something people forget to mention)