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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GO
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1 mo. ago

  • Fair enough, feel free to buy USB-C headphones then.

    Edit: Time for the real reply.

    I never have to charge my wired headphone.

    But you still have to charge your phone. When I charge my phone I also charge my headphones. Most wireless headphones notify you in advance when they're running low, in my experience enough in advance to not run out before charging again. And finally, charging even once a day is still less overhead than having to manage wires every single time you use the headphones.

    Nor do I have to buy new batteries or new headphones when they die

    Yeah, you only buy new headphones when the wire gets damaged because that one time you didn't take good enough care of the wire. I personally had to buy a new set of headphones every year because I'm bad with wires. I'd either store them poorly because I was in a hurry or they'd get stuck on something and get yanked. My first BT headphones lasted me 5 years before starting to have noticeable battery issues and then I still used them for another 3 years before the battery was so dead it wouldn't live my daily commute.

    overall my response boils down to "just use wired then" because the arguments are silly personal preference arguments and the wider consumer market has already decided that wireless is better. But if you want wired nothing is stopping you from getting USB-C wired headphones.

  • I don't follow? If you mean simplicity in terms of ease of use you might as well use BT headphones as you don't have to worry about any wire management. Ease of use is the main reason BT headphones are the go to for most people. No carefully packing the wires so it won't break, no accidental wiring mess or anything wire related. You just turn them on (which for most in-ear ones just means taking them out of the case), stick them to your ear and you're good to go.

    If you meant anything else by simplicity you need to expand that idea.

  • Honestly, I don't really get the people who complain about the lack of 3.5mm jack on a smartphone. If you're looking for quality you're more likely to get better quality out quality USB-C headphones than quality 3.5mm headphones due to the USB-C headphones picking up less noise and having its own DAC (which is probably better than the phone DAC that 3.5mm would use).

    EDIT: I would've been surprised if this take wasn't controversial. But I guess it's a good example how the fediverse is not a leftist echo chamber. You have a loud minority complaining about not being able to use a century old technology that the vast majority in the mobile space has moved away from and any compromise on what you want is unacceptable. That's about as conservative as you can get.

  • I don't think it eats away the faith. Capcom fixes the performance and endgame before the next release, everyone remembers only the final product. Capcom releases a poorly optimized game with bad endgame. It's a massive hit. Eventually people start complaining. Capcom fixes the game and the cycle continues.

    People could've learned from the launch of World but people remember only the final update and final update World is great.

  • Yeah, there's a certain risk for rolling with your own engine, but if you start the project with the idea of having a custom engine you probably know what you're doing and have taken into account the complexities of having a custom engine. IMO if you're a group of small experienced devs having a custom engine is not really a show stopper, if you're a junior the project probably isn't even getting off the ground.

    But changing the engine mid-project is almost always a huge decision and more often than not a killing blow for most projects. Depending on the stage of the project you're guaranteeing adding a year or two to your development. It's better to accept the limitations of the existing engine and compromise on the vision rather than swap engines in hopes of realizing the vision that got refined during development.

  • Larian probably wouldn't have turned it down if Hasbro hadn't fired pretty much everyone who worked with Larian on BG3. Sven Vincke (CEO of Larian) seems like the kind of guy who would take such an action personally, which is probably why he doesn't want to work with Hasbro again and rightfully so, fuck Hasbro.

  • to somewhat defend Bungie, you can't own an art style. The person whose work Bungie ripped off has a case for the specific assets that are clearly her (I think the artist was a woman?) work. However assets that are inspired by her work but aren't exactly her work is completely fair.

    But that actually makes Bungies situation even worse because they don't even know how many artists they might've ripped off. Could be just this one, could be five, could be a dozen. They don't know. IMO serves them right because they clearly don't learn from their mistakes.

  • I've had a similar response.I was kinda ready to accept the new price but then they started pushing an even higher price so I got an opposite reaction where stars would have to align for me to care about any game over 60 and even 60 is pushing my willingness to pay.

  • Russell absolutely tried to get a penalty for Max. It's pretty obvious from his driver cam. You don't drive up the ass of the safety car, signal them to go faster and then slow down when the safety car speeds up.

  • It's probably Lawson on the chopping block. Next year (assuming they want to do things the right way) they need someone with experience in the second seat to help with development and Tsunoda has more experience than Hadjar and Lawson combined. Lawson also bombed out of the RBR and he isn't doing that much better in the RB, his future prospects look dim. If the rest of the season continues the same for Lawson there's no reason to keep him for 2026.

    Then again, this is RBR we're talking about. They're not known for making rational decisions when it comes to drivers.

  • I was coming here to mention Dark Souls. It's an excellent example of how to make a tutorial not feel like a tutorial. Either you take the time to understand what the game is telling you or not, up to you. Don't care about going through the entire tutorial area? Just beat the boss and start the real adventure.

  • Didn't need to read the article to come to the same conclusion.

    TLDR: Unless Merc can pick up Verstappen Russell won't be leaving Merc. Russell has no reason to go to another team because Merc is still one of the top teams and, unless Verstappen becomes available, there're no reason to replace Russell because there's nobody better to replace him with.

  • Same. I was willing to keep Outer Worlds 2 on my radar because I love Obsidian and they've earned my attention even though I didn't particularly enjoy Outer Worlds 1, but at that price point the game has dropped off my radar. Unless it's getting New Vegas level praise post launch I probably won't be paying any more attention to this game.

  • Strictly personal reason. When the lemmy devs asked for monetary donations I voiced my concern with Lemmy.ml, which they also maintain. In response one of the devs called me a cheapskate, so I decided I'm done with Lemmy until more normal people become maintainers

    Edit: forgot to add that it wasn't the only reason. The devs themselves are rather controversial in their beliefs and moderation and I had reluctantly tolerated thoss things up to that point. The dev interaction was simply the last drop in the bucket.