You need to look at battery lab research on a 10-20 year time before it gets commercialized at scale.
Moreover, go look at your rechargeable batteries from 10 or 20 years ago. They’re heavier, less energy dense, have shorter lifespans, have much slower charge rates. A lot of those advancement started in a lab and look many years to make it to your laptop or car.
Company’s run by a gay man from a deep red Alabama county. I assume he very much understands what’s it’s like to be target of bigotry and discrimination.
I only tossed that comment in there because there is always one Lemmy user who says “remember that one time” about a random app sneaking something past a reviewer.
Reviewers are humans and are imperfect. They’ve even missed garbage that I’ve accidentally submitted in a build. 😆
I used to work in the grocery industry, and it’s kind of a shit show. You have a ton of products and all of the shelf organization and pricing is both manual and constantly fucked with by customers. I have countless tails of undercharging and overcharging.
It’s never going to be perfect unless grocery stores digitize all the shelves. Stores have been exploring that for a decade, because it will selfishly help them to identify undercharging and inventory gaps. That said, the cost of all of those sensors, screens, and software solutions is pretty high. And grocery is an industry with very thin margins, so no one ever implements it at scale.
Apps in the App Store go through a standard privacy and security review. It’s not perfect, but random downloaded apps don’t go through this process. But if you trust the developer, download away.
In the case of retro arch, AppStore downloads are new for them. Apple previously banned emulators in the App Store.
The developers recently added the AppStore to their offerings and they didn’t take away the ability to download the emulator the old fashioned way.
I used to do a lot of research in 3D imaging, and my take is that passive stereoscopic glasses were always destined to fail because they cause eye strain for too many people. And that eye strain is usually caused by the fact that the focal point is fixed, and a lot of eyeballs fight that when they see a three dimensional image. We’re used to being able to shift focus at will with real-world 3D space.
This problem doesn’t impact everyone, and it’s not as bad with immersive experiences that keep items sharp in the foreground and background, or with films that don’t have interesting shit happening the background.
That said, it’s a really old and well documented problem, and I don’t believe we have affordable varifocal viewing solutions on the market yet.
People definitely talked a LOT about Gen X when the generation was in the adolescent / young adult phase and was changing norms.