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2 yr. ago

  • This is one of the major reasons I’m supportive of Beehaw migrating platforms

    Edit: didn’t realize which com this was on

  • RIP, though I’m not really surprised considering GTAV

  • The program is statistically an average white guy that knows about a lot of things but doesn’t understand any of it soooooo I’m not even sure what point you thought you had

  • Nice! Did they have a release date before?

  • Fwiw I still found 4 a lot of fun, it has enough unique features and the loading screens were much shorter than previous games. But I also didn’t play with dlc, so that probably helped.

    2 is my favorite but I do agree with others that 3 is better. It has so much customization built in and the more open world is more fun to play in

    1. Actions should be compatible with github actions for the most part, they’re easy to work with and there’s a ton available
    2. Iirc images in the registry are somehow tied to repos? I messed with it last year and it was something like that. Documentation is a little sparse in that area because it hasn’t been touched since they forked from gitea lol
    3. Renovate easily runs through their actions equivalent
  • How so? Looks like the general survival base building that’s been popular since Rust or Ark

  • Happy birthday! I need to read more Le Guin, just added a couple holds for Left Hand of Darkness and Wizard of Earthsea from my library because of you 😄

  • I hope they lose the house for the next 60 years

  • Definitely agree! I barely played TotK because, aside from the flying stuff together aspect, I’d already done everything I wanted in BotW. I did my exploring, my climbing, my juggling weapons during combat. I’ve done had more than my fill of those dinkly little shrines.

    BotW is better imo because of what it was: new and surprising. TotK was good but (aside from some gimmicks that made driving around a bit more creative and streamlined) more of the same.

    Anyway thanks for sharing!

  • That’s how all corporate fines should work imo

  • The exploration is part of why I love Snowrunner (et al.) so much. You end up spending a lot of time slowly working your way through mud, looking for anchor points and easier routes. It feels kinda like an “adventure metroidvania” where the challenge is learning how to navigate the world before giving you the tools to blast through.

    I recommend disabling any minimap in any game ever. Little dotted line syndrome is real and harms immersion!

    Also hard rec for Any Austin, one of my favorite recent discoveries!

  • “hey, I know you feel like killing yourself, but if it happens then we’ll just replace you with a shitty bot” probably isn’t as helpful as they thought it would be. It’s violating and ghoulish.

  • OH FUCK

    Jump
  • Your friend the Turtle... He died a few years ago. The old idiot puked inside his shell and choked to death on a galaxy or two. Very sad, don't you think? But also quite bizarre.

  • But I thought vibe coding was good actually 😂