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2 yr. ago

  • Literally unplayable!

  • As if I didn’t already have enough of a reason to hate funko!

  • Only $15 on steam! Thanks for the rec, I’ll have to check it out

  • My partner and I have been playing some of the board games from the recent humble bundle and having a lot of fun! Cats and Quilts of Calico is a nice little strategy game where you place colored tiles and get points for their adjacency, plus it has a cat creator. Terraforming Mars is like the board game but waaaaaay easier because you don’t have to track your little cubes and all your actions manually.

    Hoping to try out the new Pavlov update tonight, even if it is a little disappointing (ported maps and paid skins 🥲)

  • Ah, a side channel I’d never heard of. Thanks!

  • I eagerly await the inevitable coffeezilla video

  • I didn’t see anything

  • You’re right, but you’re not going to change their mind. The power of propaganda!

  • I remember FAR: Lone Sails being enjoyable when I played it. Night in the Woods is a big rec too

  • I actually had a bug in a game jam freshman year because of this. It was java, so there was a lot of questionable decisions going on, but adding the semicolon fixed it!

  • Looks cold! We had our first snow a few days before Thanksgiving, thankfully all melted now

  • You’re right, and those with a following are the important accounts that would help get the others to leave

  • Nobody said anything about surviving? These are people who worked for years building a career that means something to them.
    What you said wasn’t incorrect, but it is about as useful as telling someone “just learn to code!” with an added layer of moral superiority

    It’s also worth noting that most jobs you work are going to be for a corporation of some kind that ultimately has some kind of negative impact on the world in some way. Should they quit making music and go work for Amazon instead? What if that’s the only job they can get? Maybe they don’t work for Amazon but they work somewhere, contribute to pollution every day, and work for an employer that lobbies for billionaire interests or uses materials that were sourced from horrible working conditions or flat out slave labor. On that note, is your phone ethically sourced? Your shoes? All your clothes? You’re sure you haven’t contributed to sweat shops by buying from the wrong sources?

    It’s difficult to exist in this world and make money while having zero negative impact, and not making money isn’t an option for the vast majority of people. I think when you really think about it you’ll see that you almost certainly engage and support in ideas you don’t support, just by accident as a consequence of living, and leaving x isn’t a solution for everything that you think it is.

  • Most people aren’t going to put their livelihood at risk because it’s morally right. If they all hopped ship overnight it would be a different story, but until the dominos start to fall they’re too ingrained to make it likely.

    I do agree with you, everyone has interest dropping the platform, but at best I can see some mirroring accounts just in case.

  • Even in my guest accounts for the bigger servers I stay on all, it’s how I used reddit too

  • It’s kinda funny that Godot’s custom language GDScript is, at least on a surface level, pythonic (no list comprehensions, context managers, decorators, etc, it’s mostly syntactical similarities). But type hints do make it run faster!

    I was blessed to get to skip most of the old pains in python. I only had a handful of scripts that ever needed to be ported from 2 and they didn’t rely on any libraries. The ecosystem is easy to work with and I’m looking forward to working with Python for the foreseeable future

  • Jon Bois is a national treasure

  • The angle looks a bit odd too, I’d expect those grips to be more prominent if it wasn’t angled down

  • I agree with your post, lots of good advice! I’d add the general advice to pick an engine or framework, learn how to use it at a basic level, and do a bunch of game jams. Even if you don’t submit, nothing will teach you more than figuring out how to go from idea to small “finished” game in a short period of time. It won’t be easy, and your games will probably suck for a while, but if you stick with it you’ll have a solid knowledge base and skillset to start building more ambitious projects. Also there are longer game jams (Godot Wild is several weeks), be careful not to burn out like OP says.

    You don’t have to write your own engine. If you want to learn how games work behind the scenes knock yourself out, but I find that most people would rather make a game than a tool (which an engine inherently is).