Because shooting at the spotter is against the rules of girls tankery and the plotarmor allows a strong defence outside the tank as long as nobody says 'ITS DANGEROUS'
My theory is that because the real intention is 'to not see the thing but build suspense of the unknown' makes people think it will be easy because they are designing things not to be stared at intently but only flashed at the user quickly.
Greed of trying to find 'a sucker' someone who will empty the wallet for a flash and a trick. So you get allot of games where the chief motivating factor is trying to copy someone else's grift and land a whale.
I speak to enough dipshits at work spewing word salad, this is what I wanted with my escapism, people who follow the fucking conversation not some AI bot resume filling buzzwords about the plot.
The rich TOTALLY promise to pass it on, just like all the other things they have done for the world for future generations. -WINK-, that will shut them up right Media-dog? BARK! Good... good article...
Minecraft, stardew, factorio or satisfactory are good ideas. Fortnite's lego mode. Dragonquest Builders 2.
For stuck inside though and I've been there nothing beats those big open world games. Maybe Cyberpunk or BG3 or Yazuka or Fallout or Elder Scrolls are my personal faves but anything where you get to be the boss of the world like those are so fun when you can't roam or socialize much.
I could see Chuthulu as a Fey Neptune of sorts...