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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FU
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2 yr. ago

  • Make a game where I can interact with everything and it might be fun but trying to find the fucking key on the fucking desk or the fucking note on the ground in a dark room is a gameplay mechanic that needs to fucking die.

  • As a lifetime gamer (40s) staying away from 'service' games with an endless endgame really does help for self regulation. If there is 'a game' that you just zonk out on the gameplay loop thats the blurst. If I get a game I like it to be a game with a conrete ending now, there is a 'final' final boss, there is a dungeon meant to be the last challege. If it's just 'SUPER HARD AREA X WITH DROPRATE OF THING YOU WANT' fuck that. Especially if you hear game dev talk about having to design these kind of casino models really turns you off to them.

  • Ah but then is it the mirror that uses the world or the world that uses the mirror? Is the Mirror just now starting it's own Fools journey and need to gain experience by being viewed to expeince 'the world' or is it a passive thing. Aren't all things and beings being 'used' by the entropy of all? Language is fun ;3