Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FR
Posts
0
Comments
71
Joined
2 yr. ago

  • I've played every mainline FF1-12, couldn't finish 3, beat 15, and went into this blind.

    Outside of the 10% of spectacular moments, this was just so incredibly bland. I've never skipped cutscenes in a game before and I did that for the last 15 side quests.

    Gear upgrading was pointless, exploration led to absolutely no secrets or purpose to do so, combat was praised early on as amazing but it felt like mash attack + wait for cooldowns. They removed all status effects and even elements of magic, again I know the "reasoning" for this but it's just made things more and more basic.

    Marlboro spits on you, no consequences but damage

    Cast fire on a bomb, pure damage, element means nothing

    And locking hard mode behind ng+? Let people decide what mode they want, not everyone wants to spend 50 hours on a game which is too easy just to play it at a level they'll find engaging.

    I found this game to be wholly forgettable which is a shame because I really tried to go into it with no expectations.

  • Won't even launch for me on steam deck, tried all the proton types, verifying files, restarting the deck, dx11 or vulkan, etc etc.

    Nothing.

    Incredibly big waste of money and disappointment

    Edit : hilarious to be fanboy down voted for stating my experience, get over it

  • I've had countless times where I've modded skyrim to "perfection", had it exactly how I want visually, then I enter a building and get the overlapping light sources bug. In the end I find it impossible to fix, impossible to tolerate, and my gaming experience stops there, I've never actually finished skyrim I just always go through this cycle.

  • Resi 4 remake, been pretty superb, looks amazing on ps5, plays great, makes me jump, just been a pleasure. I played TOTK + FF16 prior to this and it feels really good to play something more exciting and fast paced, TOTK was good but I didn't finish it and FF16 was a drag but I forced myself to finish it, looking forward to dead space remake after this.

    I complain about how remake heavy we are but also they just seem to be the most mechanically tight games available atm.

  • Yeah, most definitely are, I have about 20 of my old N64 games but as a dumb kid I threw the boxes and manuals away for taking up space, makes me feel sick now. I've looked at reproduction boxes but they're not the same and also still £10-£20 a go.

  • Really fell flat for me, riddled with bad animation, fetch quests, boring dialogue, pointless crafting etc.

    I really did enjoy the first hour or so, but tbh even the combat - which people praise - wasn't even as good as stranger of paradise in depth or complexity. You spent most of your time doing the same combo waiting for cool downs.

    Hitting attack or dodge repeatedly isn't satisfying depth, not to mention the dodge just automatically saves you as long as its timed right the direction means nothing.

    Side quests were pretty unbearable, in my whole life I've never skipped cutscenes, I skipped them all on the last 12 side quests because the voice/animation were so boring and I knew I'd be rewarded with either gil of crafting materials, both of which I had in abundance and nothing to spend it on.

    If you want to lock a "super hard" mode behind ng , then fine, but the "Action focused" mode was so easy that it's insulting to lock the harder mode out, nobody wants to play a game twice to enjoy it and especially not one that's 50 hours long.

    Overall, very disappointed, after seeing people rave about yoshi I thought it could be good but it was just too close to an MMO in quest design.

    Edit: Oh and having no elemental or status effects in a game in which every eikon has a theme and you fight marlboros which do bad breath is just so lazy. The system was oversimplified, not complex, everything the enemy did was just a pure subtraction, nothing else. I just can't understand how they've released such a plain experience.