Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FR
Posts
4
Comments
58
Joined
2 yr. ago

  • Gee the Steamdeck lets people play nearly every game they or their parents played including their 20 year old Steam library. Nintendo could make a handheld console to do the same thing, but they wont. Good luck. When the Switch came out it was something unique, but the rest of the world makes handheld consoles with far more to offer. I think they should take note of how Sony has leveraged Steam and start releasing games on other platforms. Arguably Nintendo's greatest strength is their software and it's their hardware that is its weakness more than ever.

  • AMD is far ahead in the performance/watt here. Intel seems to have lots of trouble providing even stable drivers for their XE/Arc graphics on Linux. Maybe their Battlemage generation will have better support but it's not something I'd count on. So many of these handhelds try to shoehorn Windows into this form factor but MS business practices are anti-user at any opportunity to extract personal data or money.

  • Heh that is annoying, then I learned about alt-rmb. They really do need a way to allow for larger grab areas easily, if not already possible.

    I found this solution to border theme for increased grab area and will try it as well:

    https://forum.xfce.org/viewtopic.php?pid=54045#p54045

  • I feel the same, though having more options for lightweight DEs is better. I came from gnome 2 after Ubuntu switched to Unity DE back in the day. Xubuntu ran nice on all of my kids low power devices and it became my desktop as well ever since. It's just as happy on my work laptop as well as Ryzen thread ripper with 3 rtx4000s and 3 magewell hdmi capture cards we use for visualization at work too. It really feels like a solid DE with less fuss than most.

  • I hope having a transporter device is more like folding space than particle-scanning and reconstruction. The scanning and reconstruction would still be great for replacing or repairing lost or deteriorating structures. Regardless, I have a number of questions that come up as we learn more about how our brain might work.

    If our brain is changed in (near) death how would we determine what was lost?

    Could we even reconstruct consciousness (this could be also gradual, but what is the speed of consciousness)?

    It seems more like we would have to gradually move our conscious processing from per-existing wetware to whatever replaces it (even more wetware). It should behave like our brain as much as possible, but I don't think we could avoid being different from what we were.

    Our own brain changes over time, do we think the way we did when we were 5? How different will we think far later in life (assuming our brain is at least healthy)? I think we would have to accept changes in our fundamental being (which is already very challenging). The difference is that not only could we live for longer physically, but within the pure consciousness an entire lifetime could be lived in less than a second. We experience this temporarily in dreams, or while experiencing a life threatening event such as an automobile accident or the final moments of death itself. What if that was extended over physical months, years, decades? How would we deal with such a inheritance, who would teach us how to cope and find meaning?

    Would we want to live life at the speed of the physical world after such an experience?

  • We have a fusion reactor in the middle of our solar system solving the spicy half of the problem already. If we are having a solar heat capture problem, how is a new source of virtually unlimited power (and heat) here going to work? How is superconductivity coming along to help mitigate this?

  • I tried the Oculus 2 and liked that it gave me a very physical way to game as opposed to sitting in a chair. Unfortunately the weight on my head and sweaty headpiece were ultimately a turnoff. The glasses style devices (XReal, Viture, etc) are a much better fit for me and mine has 3DOF motion tracking so it works as mouse view in most games without requiring VR support. It's much lighter and I can wear them for hours without the strain and sweat. Newer glasses are coming with cameras for 6DOF, hand tracking and eye-tracking is not to far off as well.

    These glasses are powered by a phone or a pc with USB DP alt mode. This gets the battery and processor off the head and makes for an un-tethered experience (with a phone).

  • just because they started packaging wine with their app

    Even if that's all they did, that is more than anyone else is doing. What they really did was make nearly every game they sell easily playable without requiring you to use Windows. As byproduct, DXVK (part of Valve's Proton) provides greater compatibility and performance for Windows users as well (Intel ARC driver and DX9 game support for example). They have salaried employees working exclusively on making this work and their development is open source for anyone to use modify and share. Epic or any other store front could freely take advantage of this work and benefit why don't they do that instead of whining?