Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FL
Posts
1
Comments
374
Joined
2 yr. ago

  • I generally scroll through either local or everything sorted by "New Comments". That's why I'm replying to this two month old post, because someone else did, so it rose to the top. Feels like a combination of Reddit and a classic forum where you'd have posts that would get bumped by activity.

  • I don't really consider them boycotts because they are indefinite and I don't have any demands or don't see how they could change that would make me receptive to them.

    Cars. I'll personally ride along or carpool with someone but I don't want to add another car to the world and to the road. Even if we switched over to all electric cars, they still require lots of resources to build and maintain and put a lot of demand on infrastructure and urban design.

    Animal products. I am against all animal products and treating animal as commodity. We've enslaved animals all the way down to the biological level, it's unethical.

  • The same "I know what's best for them" and "the law applies equally to everyone" arguments in favor of bans on drugs that many in liberal spaces will detest, they will happily use when supporting shit like this. We all know that everyone doesn't suffer equally under laws like this. Religion may be the opium of the people, but does that mean we should be the narcs? You don't eradicate religion by banning it. You eradicate it by having secular institutions provide the things people go to religion for, like a sense of purpose, assistance, and community.

  • I didn't get many bugs with later content, but a big problem with later content is that the player gets immensely stronger but enemies stay about the same. It also becomes way too easy to pass out of combat checks. I doubt this will be fixed any time soon, maybe in the future they will add a new difficulty.

  • Recommendations have gotten better recently. I've been recommended more specific stuff and more stuff that has less than a thousand views, which is really small for YouTube. I feel like the algorithm now has more bias towards recency than trendiness. I don't mind being a guinea pig for new videos, much better than being inundated with successful clickbait and other crap.

  • Have you tried Double Action Boogaloo? It is probably right up your alley if you like Fistful of Frags.

    You might enjoy Quake or other arena shooters like Warsow or Ratz Instagib.

    If you want to try something new that still fits the bill I'd go with Enter the Gungeon or Dead Cells. Both are easy to pick up but incredibly challenging to master. Both are roguelikes with a short time per run, so the game already does the job of breaking itself into short play periods. And both are action heavy.

  • Network wasn't underrated but has felt more relevant every decade but has been talked about less and less.

    Showgirls tells a compelling story about poverty, fame, power, misogyny, and abuse. This film is severely underrated but also it is forgotten by most people who do not go looking for the lowest rated movies to watch ironically.

    The second season of Ghost in the Shell: Stand Alone Complex was really good and I find the story centered around a refugee crisis to be a much more compelling one. I feel like this season gets talked about less than the first and the movies, which are generally seen as masterpieces.

    You didn't list books but I wanted to mention that Player Piano is one of the most precient books I have read and was written back in the 50s. Vonnegut is of course a well known and regarded writer but you'll rarely see his first novel topping lists even among just his own works, and so it doesn't get read and discussed as much as it should.

  • There was Wurm online which was a complicated messy sandbox MMO. I also remember plenty of physics and combat sandboxes in the Flash space. Sim City was a city builder sandbox. As for block building sandboxes there was Infiniminer.

    As for survival, many games have had survival elements. A core mechanic of roguelikes is something called a hunger clock. It doesn't necessarily have to be food based but the idea is a game that is about exploration and conquest having a mechanic that limits exploration creating tension where you have to explore with purpose instead of meandering. Some MUDs might be able to be seen as precursors to massively multiplayer survival games like Rust.