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Joined
12 mo. ago

  • Being designed around persistent topics rather than the ephemeral post model and more visible user customisation (more prominent avatars, signatures, that sort of thing).

  • Something I was hopeful for but seems to have died is lemmyBB. A phpBB-style front-end to Lemmy. I'd like the accessibility of being able to use an existing account that federation brings but the forum-style approach that phpBB has.

    Mostly though I've been disappointed in the teens and twenty-somethings. They seem to have, in distressingly large numbers, just opted to go along with whatever they're encouraged to use by large platform holders. There doesn't seem to be an appetite to create communities and define spaces that they control. Perhaps that's just me getting old though...

  • I constantly encounter people who speed in my town in Wales. Then I meet them at the next light. It's infuriating because they're making the place more dangerous for everyone but for literally no benefit. The average road speed possible is below 20 mph so speeding just means a longer wait at the next junction.

    These selfish fuckwits don't appear to be able to grasp that though so things are still dangerous due to their childish twattery.

  • I tried to research my current workplace and found nothing useful about it. These days I've no idea how anyone we'd interview would find out about the niche software we work on. I've just taken a look at our website and it would not help even a little (who writes this drivel?).

  • That's a particularly cynical view of human nature you've got there.

    I was arguing that one should be a good person because one has decided to, not because one has been told to, particularly given the Christian reward/punishment afterlife framing device. I try to be a good person and I do so expecting nothing in return. I'm not trying to accrue karma points or offset "bad" deeds so as to avoid punishment, but I am trying to act in a way that I feel will contribute to a more positive society.

    So in the case of building one's own moral code I am talking about each individual's journey in discovering who they are and what they feel is the right thing to do. A subset of people are going to be evil bastards regardless of any ethics we teach them - religion certainly doesn't seem to make a lick of difference on that front. But putting that minority of rubbish humanity aside, I'd rather the rest decide that we should try to look after each other because they feel that it's a good way to live, not in a cynical attempt to curry favour with some nebulous abstract entity.

    Crucially, I think we actually all do build our own moral codes, regardless of whether we have a religion taught to us or not, and regardless of whether we think of it that way. At least if we acknowledge that it's what we do then we could each take a more active part in ownership of our own behaviours, rather than tying ourselves in knots of cognitive dissonance. It'd hopefully mean we could make some progress rather than making the same mistakes repeatedly (let's make new mistakes!).

  • You can use the swastika as a symbol for luck if you'd like, Western society is not going to see it that way. Christianity has a hell of a lot to answer for and I couldn't in good conscience recommend anyone, adult or child, treat its fan-fiction patchwork quilt of a source book as a basis for modern living. Even the language of it makes my skin crawl - "follow"? Ew. No, build your own moral code, don't just take one off the shelf.

  • The dark patterns of modern design is the biggie for me. Addictiveness is being optimised for. Back in the day it was just a happy accident (for developers).

    I don't fret about the contents of what they're exposed to (oh no, nudity and violence, how outlandish, how will humans cope...) but the format it's presented being designed to screw with their brains ain't good.

  • I think an important question here is what need refers to. Needed to become what?

    That's not a leading question - I mean that I don't know what the target behaviour should be in any concrete terms. If we don't know where we're going it's hard to navigate.

    What do we think we should hold up as virtues? I'm sure we all have a few ideas but something coherent and consistent would be good.

    Lots of things that are currently accepted as good are really problematic, I feel. Classic example - hard work. The idea that toil is inherently noble and converselt wanting to relax is slothful. Doesn't really lead down a good road.

  • It helps my laundry dry and keeps the house from feeling damp too. Nothing like high relative humidity inside a house to make the cold cling to the skin!

  • Ooft, that's rough. Eyyyy

  • I'm on the southern coast of Wales. I have a dehumidifier.

  • Whilst I'd prefer not to have to hang my laundry I'm not willing to pay for that much electricity, particularly as I keep my shirts on hangers, so it's literally a case of moving them from one rack to another.

  • UK person: dryer?

  • I shave mine with a safety razor. Knobbliness of head is probably a factor though!

  • Anyone who needed a warning about this wasn't capable of heeding it. Hell, they'd probably struggle with object persistence.

  • I'm rather a fan of Apogee's Secret Agent. I loved it back in the day and then enjoyed the HD remaster of it a few years back.

  • I feel like I'm the only person that grew up with Mario 64 but doesn't love it. I was really excited by it initially but when I played the game properly it just had this oppressive feeling of isolation and melancholy to it that was so off-putting.

  • I'm still waiting on the killer titles for the current generation of consoles. I'm frankly amazed that games have become so difficult to make, given how the graphical improvements aren't leaps. Build a stylish lighting system, make sure your textures and geometry aren't too ropey, and then make something creative.

    I know it's not that simple, obviously, but I was playing through a fifteen year old FPS yesterday and the difference between now and then is just not that big. It's not nothing but the Gameboy philosophy of doing more with less would go a long way.