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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FI
Posts
3
Comments
72
Joined
2 yr. ago

  • due to the way causality works it would be pretty difficult to tell a story in any genre where someone's opportunities in life are not strongly correlated to circumstances from their past that are outside of their control (like their birth)

  • "I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding 😎"

    Indie games are kind of this, but it's hard to make the "paid more" work consistently at scale. Largely because there's a shitload of people making really good indie games and I can only play so many of them.

  • and the funny thing is that these games launch in such a bad state because the publisher paid for the marketing push to happen on a specific date, so come hell or high water, the game is gonna ship by that date

    don't get me wrong, deadlines are extemely important or your project will just end up with infinite scope creep, but games are a massive artistic and technical endeavour, which are two things that can be extremely difficult to estimate

    there's gotta be a better way

  • The game has a ton of subtle mechanics that it doesn't really go out of its way to tell you about. So there's a degree of mastery and cross-polination of strategy and builds that take advantage of those mechanics between groups, which adds a lot of fun for me. I respect how that's not for everyone though.