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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FA
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  • What are attention mechanisms of not being aware of what it has said so it can inform what it is about to say? Ultimately, I think people saying these generative models aren't really "intelligent" boils down to deciding they don't like the impact these things are having and are going to have on our society and characterizing them as a fancy statistical curve lets people short circuit that much harder conversation.

  • When they try to enforce the copyright against an alleged infringer, the infringer may claim the holder committed a fraud on the office and there is in fact no enforceable copyright. No one really knows how this would pan out in litigation because it's untread territory.

  • No. Recipes are not copyrightable because they're largely functional things for instructing a process to create a food, which simply is not in the purview of copyright. Specific recipes could very well be patented, depending on the specifics. There are no "explicit exclusions" here.

  • They're saying that, as a party, it's absurd to think the democratic party is becoming more socialist. For decades now, it has been a big tent party of not-crazy and stupid assholes. If anything, it moved startlingly rightwards for years as it absorbed more and more not-crazy and stupid assholes from the other side. Every now and then, there is a punctuated moment where single elements of single policies might represent a brief skip leftwards and here and there you have examples of individual members claiming to be socialist, communist, fucking whatever. But it's foolish to think that's representative of the party as a whole.

  • For a lot of procgen content, i believe the individual assets or comprising components are still handcrafted, it's just the placement of them that is done procedurally. But video game copyright is actually pretty complex (in theory; somewhat in practice, too, but much more answerable) so I'm not sure, assuming a fully genAI set of assets and their placement, how this would pan out. I suppose those components would need to be identified for limitations on the copyright under current filing guidelines, but there is still a whole lot in the game that is protected.

  • No, this isn't really correct. The US Copyright Office has released policy that pretty clearly states where the line falls and it's certainly beyond super simple prompts. In fact, by the reasoning in the policy document, I'd say it's any time where if the AI were replaced with a human and you'd want a work for hire agreement to assign copyright, then that is likely non-copyrightable subject matter.

    I'll add, how this works with modern AI art flows, still remains to be seen, but I think probably on the side of no copyright. Currently, works use very elaborate prompts, some edits, bashes, and masks in an editor and then img2img and inpainting to really get your work where it needs to be. However, under the current rubric, the sort of nexus of creativity is still happening in the model so unlikely to be granted copyright.

  • The Copyright Office recently released a webinar on just this point. Basically anything that is creative and human generated is still granted copyright, but the AI generated components are themselves non-copyrightable. In your examples, those components are fairly de minimis (small and insubstantial) and so the overall copyright of the work wouldn't be impacted.