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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FA
Posts
1
Comments
33
Joined
2 yr. ago

  • I just hope I live to see a day when a grandchild asks me to tell them about how the Swifties defeated homegrown fascists and saved us all from the republican party and their enablers. I finally feel like the work is paying off and we can make some progress as a species, and for historians to remember Taylor Swift as the one who helped tip the scales it would make my day.

  • You are absolutely right, and I have always got buy in from players, I just never thought about how badly things could have gone if I hadn't been doing that so I have edited my comment. For narrative reasons I always think players should have a say in their characters death, it helps me as a DM and can lead to fantastic world building opportunities. Thankfully I've never killed a PC without consent for that reason.

  • I play versions of myself in a fantasy setting. I emphasize a particular part of my personality and give them funny voices, so no one has caught on. Thankfully people tend to like me for some reason, and therefore my characters, but that is why I always forget to make the player versus player character distinction.

  • Played a control/support wizard for almost two years. Died to a power word kill and BBG used his soul as a bargaining chip. Party was too full of themselves and newer players, they called his bluff, my wizard was perma dead. The rest of the session was them as players and characters coming to terms with his death. It was god damn beautiful and one of my favorite memories in gaming.

    Please DMs, kill your players player's characters. For the character development.

    Edit: being neurodivergent I sometimes forget that people can have personal feelings that I find illogical, so as the comment under mine says; please make sure your player or players are not going to be traumatized if you kill their characters. As a DM I have always done this, because even if they are killed off I want the players input on how it goes, but that is for narrative reasons and I had not considered how badly it could have gone if I hadn't been asking. I have never been asked by a DM, it just doesn't bother me because to me it is a part of the fun and magic of TTRPGs.

  • Leaving the people I love with nothing but burdens. When my dad died it made me realize I wasn't afraid of dying but afraid of dying while realizing I was leaving my family to struggle without me. I will die the same as everyone, and I just hope it's quick enough to leave behind a life insurance policy, or far enough away I have time to make sure they'll be financially secure. How I'm dealing with it is poorly because it just leads me to worry about money and bills every second of the day. I'm American, so I don't see that changing anytime soon.

  • According to the article they are expecting to have gaming cards by 2025, but the company's website describes them as being for cloud gaming and data center use. Cloud gaming is an interesting idea for people that can't afford the upfront investment that gaming PCs require, but I am always wary of SaaS because you never truly own it.