Compare with Unreal, where as soon as your game made 1M$ revenue over its lifetime, you’re on the hook for the 5% revshare perpetually. Over time, there’s loads of situations where that will stay more expensive.
The difference between that and Unity that with Unreal it's predictable.
This is heavily dependent on your region, country, and airline. Some commenters immediately answer like you were in the US but those might not be valid for you.
I thought it's some people defending LTT/LMG after their latest stunt (possibly single-handedly killing a startup)
Linked post is also locked for some reason
Sonic Colours Ultimate was made before Godot 4 was out but it doesn't look bad at all.