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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)EA
Posts
15
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825
Joined
2 yr. ago

  • Works should not have to be licensed for analysis, and Cory Doctorow very eloquently explains why in this article. I'll quote a small part, but I implore you to read the whole thing.

    ...counting words and measuring pixels are not activities that you should need permission to perform, with or without a computer, even if the person whose words or pixels you're counting doesn't want you to. You should be able to look as hard as you want at the pixels in Kate Middleton's family photos, or track the rise and fall of the Oxford comma, and you shouldn't need anyone's permission to do so.

    This open letter by Katherine Klosek, the director of information policy and federal relations at the Association of Research Libraries, further expands on the pitfalls of this kind of thinking and the implications for broader society. I know it's a lot, but these are wonderfully condensed explanations of the deeper issues at hand.

  • Why not sell it? Because chances are the things it was trained off of were stolen in the first place and you have no right to claim them

    Why not claim it’s yours? Because it is not, it is using the work of others, primarily without permission, to generate derivative work.

    They explain what's wrong with these two statements.

  • If you had been reading them in good faith, the first article follows naturally into the companion blog post. The last one isn't about copyright law, you should read the whole thing.

    I linked articles by people whose explanations can do justice to this incredibly complex topic much better than I can. The point is obvious if you take the time to actually read them.

  • Honestly who cares about being an artist? There's always going to be snobs trying to tear you down or devalue your efforts. No one questions whether video games are art or not now, but that took like twenty years since people began seriously pushing the subject. The same thing happened with synthesizers and samplers in the 1980s and as a result there are fewer working drummers today, but without these we would not have hip hop or house, and that would have been a huge cultural loss.

    Generative art hasn't found its Marley Marl or Frankie Knuckles yet, but they're out there, and they're going to do stuff that will blow our minds. They didn't need to be artists to change the world.

  • Using copyrighted works without permission isn't illegal and shouldn't be. You should check out this article by Kit Walsh, a senior staff attorney at the EFF, and this open letter by Katherine Klosek, the director of information policy and federal relations at the Association of Research Libraries.