Is there a community to find other communities?
Essence_of_Meh @ Essence_of_Meh @lemmy.world Posts 78Comments 342Joined 2 yr. ago

Yeah, it can take a while before new communities show up. Not much can be done about it I'm afraid.
Are you looking specifically for a community for communities? If not there's also Lemmy Explorer.
I'm not saying whether it is or isn't well written, I haven't played enough to have an informed opinion on the game. All I'm saying is, some people like it well enough they have no problem treating it as a fun single-player experience with real people running in the background.
So are a lot of single-player games. Players running around in the background just add some semblance of "dynamic life" to the world. There's also the possibility of "well, I'm not playing with people right now but I could if I really wanted to".
I'm not saying that your perspective is wrong on that (I tend to bounce between the two views for example) but for some people just being in the same world as other players provides enough dynamism to make it feel more interesting than playing completely on your own.
That depends. If an MMO is well written (as FFXIV and ESO are for many) then it doesn't make much of a difference. Additionally, all to other people running around make the world feel a bit more alive compared to scripted NPCs, even if one doesn't participate in the actual group content.
I moved away from Unity after the whole pricing fiasco (it wasn't the only reason but rather the final push) but I had no technical problems working with it for a good few years. As long as the SDK you need works on Linux you should be good.
I can't say much about the final version since I didn't play much of it yet but I do remember some fun ideas being lost during the development. I also remember not vibing much with the new lore & introduction but that could possibly change whenever I take some time to finally experience the game.
I guess I could ask since you've mentioned Frackin' Universe. I've seen some mods trying to bring various parts of the old features back, do you know if any of them managed a decent mix of old and new vision of the project?
Hell yeah, Starbound!
I tend to go back to one of the beta versions from time to time so it's interesting to see the final one - it's both extremely familiar and pretty different at the same time. It might not be as good of a product as Terraria but I always had a soft spot for this game.
I doubt I can provide any tips for this version but I hope you have fun with it.
Not really. This isn't about completely preventing publishers from adding account systems etc. (even if that would be ideal), it's about publishers removing your ability to play games after they the shut down the servers. The former would hopefully be a side effect of a potential law change/ruling but the main point is keeping games playable after the official support ends.
In your example it could be removal of the sign in requirement once the account system is down but not necessarily preventing them from existing in the first place.
There are some technical issues with the whole portal, can't open any other initiatives either.
Please do! We need as many eyes on this as possible.
Unfortunately not, initiatives can only be signed by EU citizens. For this specific campaign you can help by spreading the word, besides that you can also check the "Take Action" tab on the site I linked previously - there are multiple campaigns started in various countries so you might be able to help with one of those.
Short version: it's a campaign to force publishers to provide some way to play online only games after they decide to shut down the servers. That or letting us know, by law, that games can be killed without repercussion. It's not about forcing publishers to keep the servers alive forever if that's what you're wondering.
Long version: check out the official website for the Stop Killing Games campaign. It has FAQ with all the important info.
Did you know Need For Speed: World is alive and kicking? Not officially, obviously, but through the power of fan servers and the wonderful project that is Soapbox Race World. It's not the best NFS in the series and can be pretty tough if you play it without power ups but it's fun.
For those who never heard of NFS:W - it's a live service, online only entry in the series. It consists of maps from Most Wanted and Carbon combined into one and brings some additional gameplay changes specific for the live service model (power ups, performance parts with incremental stats upgrades etc). It also has a pretty good visual editor - can be a bit cumbersome at times but you can do some great stuff with it.
Fan servers are surprisingly active and provide A LOT of new cars, parts etc do play with. They also have different rules so if you want a place where getting everything you want is easy, you can do that as well.
My second game is Wagahime or Waga Himegimi ni Eikan o, a comedy visual novel by Minato Soft. Unlike their other work (that I read anyway) it's set in a medieval fantasy world with magic, beast races and all the usual stuff. It has three main routes, each expanding the world and providing details for the other ones, and each filled with fun characters and events.
I won't be spending much time on it since all that's left is finishing the final route but it's a great read and I really wanted to mention it. Minato Soft seriously reignited my love for VNs lately.
Last but not least, Reverse Collapse: Code Name Bakery - a sci-fi strategy RPG. It came out this year so I'm not going to go too much into it but it's a great and at times challenging title. Worth looking into if you're interested in this genre.
Of course, building trust is definitely an important part though even that can be misinterpreted as trying to be tricky. But yeah, I agree.
As I said before, I have a bit of an idealistic view on things and try to approach everyone at face value even if their criticism or question might seem antagonistic or a bait. As long as they aren't obviously trying to start shit I'm willing to start by giving people a naive benefit of a doubt - one that's very easily lost if things go south but still. That's just me trying to find a right way to do things for myself though.
I absolutely wouldn't want to convince people to change their approach to my liking. Everyone has their own threshold of bullshit they're willing to put up with.
Some people definitely use it as such and I do think it became more and more common as the previously mentioned habit of treating accepting criticism as a weakness started being normalized. It's something worth keeping in mind but preferably within reason. It's also worth remembering that besides the usual jerks there are people who mean well but are complete trash when it comes to communicating - this is another issue with the lack of proper teaching about how to approach criticism in my opinion.
That said, just because someone tries to belittle you for your mistake or can't provide proper feedback doesn't mean the actual criticism is wrong. Sure, you shouldn't take everything people say as complete truth but rather use it for introspection instead. They might have a point, even if they try to use it against you.
I don't disagree with your point, humans aren't always a nice and friendly bunch. I do think however that some people use this kind of thinking to shield themselves from accepting their own shortcomings. I used to be terrified of people criticizing my work/knowledge/actions and would react with anger (in my head and towards myself) for letting myself get to this position. It's something that can be really hard to overcome.
Again, I don't want to present my way of thinking as the one true way. I was lucky enough I didn't have to deal with people trying to put me down for their own benefit (or fun) so my mindset is a bit more... idealistic (?) than if I were bullied as a kid or trampled as a coworker. There is no perfect answer and the best I can do is to try doing what I preach.
I'm also interested in how other people approach this question so I'll be coming back to reading through this thread when I have some time.
Most people aren't taught how to deal with criticism and see it as a personal attack, an attempt to discredit them. This leads a culture where people are afraid/unwilling to admit they were wrong (it's a sign of weakness after all, "I can't be weak") and would rather dig themselves towards more and more absurd explanations and deflections on how they are the correct ones.
The more popular this stance becomes (compare how stars or politicians, the ones setting an example, act now and how they were few decades ago) the more it spreads, powering the cycle of pride and unwillingness to say "I was wrong".
That's how I see it at least. It's not exactly a professional or scientific look at the issue so there might be better explanations out there.
Finally came back to Reverse Collapse: Code Name Bakery - a sci-fi tactical RPG. Really fun, with interesting story so far. Can be pretty challenging at times (especially on higher difficulties when trying to complete all optional goals on your first try) but that's kind of what you'd want from a title like this, isn't it?
It plays great on both desktop, with mouse and keyboard, as well as on the Deck so I tend to jump between the two depending on the situation. Thankfully game has no problem with that.
That's good to know, thanks!
Nice, didn't know about this one.