I looked around and apparently it's not that bad - his term ends in 2025 (elections are to be held in May at the latest) so he'll be there for about half of new government's tenance.
Still not great but there's a chance for at least some time without sabotage from the other side. Here's hoping they make it count.
Items are usually at the center of each "puzzle" but it's mostly trial and error. Blocks covering the item can't be broken and become marked if you try - it's pretty simplistic on that front.
There are different types of blocks surrounding the item that require different approach (some need multiple prods, others have to be tackled from a specific side) but, at least in its current form, it's not a complicated system. I hope they'll add some challenge later on but that depends on what kind of experience they're aiming for.
I'd say give it a shot if you're curious - they have a demo on their Steam page.
It does a good job at pointing out flaws with Steam UI and how they could be fixed (something Valve is apparently unable to do themselves).
While the design in this video isn't perfect, it's way better than the current shitshow and I don't see why people (especially those who know what they're doing) shouldn't remind a multibillion company they should do better.
I think these are new - there's a comment on the project page asking about "playing the classic Red Alert maps" and one of the devs replied they would require some modifications to work.
Besides, original missions can be played with OpenRA so I don't think they would port them here without at least adding support for the new factions (which in turn would require changes in story?).
That's just my guess based on some research though, I'm not a specialist when it comes to these projects.
There are also these two sites: