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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)EP
Posts
27
Comments
2,571
Joined
5 yr. ago

  • Yeah, community moderators may also understand the context of the community better. Normal trolls and spammers can be taken care of by anyone, but if there's a derogatory name for a sports team, for example, you need to know the context to understand what's happening.

    And in that vein, lots of conflicts can be handled without reaching for the ban hammer. Just having a dedicated person that does the handling is good to have.

  • Also kind of breaks immersion when there's tons of different enemies, but they never fight between themselves. Only when the player character shows up, they're like, imma ruin this woman's life.

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  • That's not really a thing anymore since the GDPR went into force. These days, websites integrate these buttons directly into the webpage rather than loading them dynamically. The buttons in the screenshot are custom designs, too, so they didn't get loaded from the social media companies.

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  • I also recently had a porn site ask me, if I'd like to login with a Google account. Absolutely fuck that Google login dialog on any webpage that has it, but why in the world would anyone log into a porn site with it?

  • It doesn't, no. If you do it the way I described, you can't actually get the nozzle at an angle where you could target your balls or legs. It's not as low down as the beam from the built-in bidets.

    On the first few attempts, you'll probably hit your cheeks more than you'd like, but that just rolls down the cheek until it hangs vertically and then it drops. I'm still seated when I do this, so my legs are more-or-less horizontal.
    And well, with a tiny bit of practice, you hit the in-between every time, where the water is stopped pretty effectively and then it drops in the same place where you dropped the nuke.

    I can understand the concern, as I had the same when I first tried it, but yeah, after the first few days of learning, I never splooshed the floor or my legs or my balls. I think, I splooshed my cheeks maybe once or twice when I was really sleepy, but that's about it.

  • Hmm, personally I'm using a $20 manually operated travel bidet and my butthole feels like freshly showered.

    I guess, the advantage of it being manually operated is that I can decide the water pressure by how strongly I squeeze the bottle.
    Another advantage is that I have a firm handshake now. 🙃

  • Personally, I lean forward and to the left, so that my cheeks spread, and then I take the nozzle into my right hand and hold it as if I was scratching my ass.
    Afterwards, I fold two sheets of toilet paper and dry myself off at the surface.

  • However, Codeberg seems to push for excluding proprietary software dependencies, which might limit the kinds of projects I can do.

    Well, they ask for software projects to be themselves under a FOSS license. If you can isolate the proprietary dependencies, you could still open-source the code.

    Of course, you could also consider using Codeberg for all your open-source projects and then self-host a Git server for your proprietary projects.

  • I've heard before that it can be more difficult for folks on the autism spectrum, because we perceive more of the details in each voice, so it's more likely to overwhelm us.

    But it certainly doesn't have to be. Neuroboring folks also don't find it helpful when two speak at the same time.

  • I mean, depends on the situation. Personally, I wouldn't call it rude when someone kind of free-fire responds to a question they hear. In that case, best course of action is to just chuckle at them responding synchronously and ask for only one of them to speak at a time.

  • Yeah, good point. It also doesn't update when the content of a file changes. So, in order to detect a change in a directory, you have to walk all the files and sub-directories and the directory itself to get the last-modified timestamp for each of them. Then determine the highest last-modified and compare it to what you measured in a previous run. If they differ, a change happened.

  • Yeah, I'm building more-or-less an alternative to make. Major difference is that I'm not using shell commands, but rather users will define their build code in Rust ...because it's intended to be a build tool for Rust applications (beyond what cargo does).

    Thanks for the comment, though. So far, I haven't limited inputs to just be files, so I don't actually assume to have a last-modified timestamp. Rather, my assumption is that I can get some value which changes when the input changes. In the case of a file, that's the last-modified timestamp, but theoretically, it could also be a hash. But that means I have to store these values to be able to detect a change. Being able to just say that one thing is newer than the other without storing anything, that is pretty cool and might be worth changing my assumption for.

  • Hmm, you mostly press the button in the top right to progress through turns as well as through the individual 'decisions' within a turn. And each decision is something like "What should this unit do?", so it will automatically select a unit and you can instruct it by either clicking on the map to tell it where to walk/attack or with the buttons in the bottom left.
    In your first turn, one of those units is a settler, which you might tell to found a city. In that case, you also have to tell the city what building to construct, for which it will bring up the city screen and then you select that in the list on the left. Well, and if you do build a city, you also have to select a technology for it to research, which brings up another screen with the possible technologies in a tree structure, where you select one technology and confirm it.

    I'm sure, there's tons of places one can get stuck on, but it is fairly linear gameplay, so don't overthink it...

    Well, if you played it a few years ago, the tutorial was also still rather sparse. That should be better now, too.