This is also due to the size of traffic these days.
Originaly (if we say, take early html as a starting point) it was mostly text, then later a few images.
These days a simple webpage needs large amounts of code and data just to load. So packets having to get to you in a roundabout way doesn't just make the page take a little longer to load, it will most likely break the page.
But the infrastructure and ways of communication is really hard to take down and except for the few nations that have complete control over their own network, it is nearly impossible to break down communication completely. You would just need to rely on simpler data structures.
As others have stated fewer isp's and core infrastructure providers do make the global network a bit more vulnerable today. And sites and services that lots of people consider "the internet" can be (at least for a while) taken down/offline.
I was actually prepared for the Forbes article to be the type of article it criticizes. I'd say the title is under selling the article, and I bet the downvotes are making the same assumption I was.
I also think the title of article is intentionally made to target the people that actually needs to read the Forbes being critical of yet a nother idiotic attempt by other media outlets to villify gaming.
I think the main reason is that StarCraft sprites were based on 3d models so either they can be made higher definition by working from the original assets or they simply upscale better.
Wc1 and 2 mainly uses hand drawn pixel art sprites, and it looks like they have gone with the "crude upscale + retouch" approach. Makes them look like the super scale filters lots of people used on emulators back in the day.
Honestly I think original art and a solid crt filter is the way to go with old Pixel classics. But i know this is a divisive position.
Virtual environments are really not viable for music production. Latency and other inconsistensies makes it a no-go.
High level Music production requires very low audio and input latency in addition to consistent and 100% accurate sound reproduction.
A virtual environment is a wildcard here that I at least would not bother trying to make work. (Not saying it can't be done, just saying it would potentially be a big headache and extremely conditioned on spesific hardware, drivers and configuration settings.)
I mean. This is probably just to cover their own asses. Since they are more likely to be held accountable or something that can be downloaded through their platform then a random mod of the internet.
I mean a pianotuneR (as in a guy that tunes your piano) is pretty expensive.
These apps seem to be marketed as tools for professional piano tuners. And looking just at the screenshots it looks like it has a lot of tools and features outside of just showing the correct pitch.
If tuning pianos is your profession, paying 999$ once and writing it off as a business expense isn't that far fetched.
Well they do... But only barely and less so in the US lately.
There are still cases of small artists getting compensation for big business using their images or music without consent. But sadly it is far from the norm.
I agree with your core sentiment. Copyright is not working how it was intended and it is being abused by corporations.
It might be because I'm not American, or because I am a musician and songwriter myself. but I still see a point to having some laws protecting the rights of the creative mind behind something.
Removing copyright completely will only make it even more easy for the guys with the money and resources to exploit the small independent creators.
But (American) copyright is severely broken. This is true.
A starting point would be that the right is only tied to the specific creative(s) actually involved in the creation of something.
In the us apple, Google, Microsoft ++ are working on a common framework for this. (Shocking who are working on this in the us)
The EU has a citizens digital wallet program for the same purpose. These programs are also collaborating so that certificates and proof of personhood/citizenship etc can be exchanged between various actors.
The EU model leans heavily into privacy and user control of data, where you as an individual decides with whom to share your credentials, proof of personhood, etc.
This would lead to many possibilities, like for instance being able to confirm digitally prescriptions for medicine across borders, so you can easily get your medication even if you are traveling in another country, without having to spend time and energy getting signed paperwork send back and forth.
The most simple form of this would be that the system simply verifies that yes, you are indeed a human individual. But can be expanded to confirm citizenship, allow you to share your medical data with institutions, confirm diplomas and professional certification etc.
I had to contact the dealer to have them activate the eSIM in the car and register an account their site via the app. (Pretty standard stuff)
And yes it's a subscription like this for locating the car, updating navdata online and remote heating + charging info. (It's a hybrid)
Well.. I say "just fine" their app is slow and unstable. But everything worked nicely with an unofficial home assistant integration. And when VW moved everything over to their new app, it continued to work on my old car, and it took the HA community about a week to sort most of the new API out.
It's not perfect, but it does technically work, even on their older models. I can still download and install updated maps on it too for the onboard nav. (Though i usually just use Android auto...)
Even if you decided not to find out how to get it working, doesn't mean it's abandoned.
All that being said this is one of many genuine reasons to be concerned about this trend. And a good reason for people that write about and review cars to care about the software in the cars, the support you can expect, and the companys track record when it comes to supporting older models.
And like others have stated. The BMW example with the heated seats is just.. rotten.
This is also due to the size of traffic these days.
Originaly (if we say, take early html as a starting point) it was mostly text, then later a few images.
These days a simple webpage needs large amounts of code and data just to load. So packets having to get to you in a roundabout way doesn't just make the page take a little longer to load, it will most likely break the page.
But the infrastructure and ways of communication is really hard to take down and except for the few nations that have complete control over their own network, it is nearly impossible to break down communication completely. You would just need to rely on simpler data structures.
As others have stated fewer isp's and core infrastructure providers do make the global network a bit more vulnerable today. And sites and services that lots of people consider "the internet" can be (at least for a while) taken down/offline.