Multi-core CPUs were still starting out to be fair, but they were definitely at least somewhat mainstream by the time of the 360/ps3. The 360 was tri-core, and was considered easier to develop for since all three of those cores shared resources. Meanwhile, the cell architecture is hard to develop for even by modern standards. As such, most games only made use of the PPE and left the SPE alone.
On the one hand I think it's kinda just the natural progression of things. The reason we haven't been feeling the need for huge storage is because hard drives underwent a huge boom that rapidly outpaced our memory needs. Like even 10 years ago, 1TB was pretty much the standard, and kinda still is. We also used to have optical disks that most of the game data would just live on.
On the other hand, there is no reason for a remake of a PS2 game to take up 70 gigs.
I don't know the whole deal with them, but off the top of my head I know it's a very far-right social media site that was fairly mainstream for a while. It got a lot of media coverage after getting hacked, so I guess a lot of people ended up blocking it once they heard of it.
I don't know the full story. They were probably just a bunch of trolls like a lot of the other instances.
Slight tangent, but it always cracks me up when in movies they show a pit of venomous snakes and it's a bunch of pythons, boas, and colubrids. Even better when they add hissing and rattling in post lol.
Same honestly. Like it was a hunk of junk that didn't work half the time, but I think people kinda forget that the scope was pretty ambitious. Being able to scan people's bodies and get each limb's position in 3D, and to do so in many different lighting conditions and room setups, is stuff we still barely have working today even with AI.
Like don't get me wrong, the tech was jank as fuck, but as a kid it was genuinely really cool.
I don't get why people hate semantic whitespace. The whitespace would be there anyway, and if anything it's easier to read as long as you avoid 15 nested if statements, and you're not using a dynamically typed abomination like python.
S-expressions are a hack because the Lisp devs didn't know how to make an actual compiler, and instead had the users write the syntax tree for them. (For legal reasons I am being facetious).
In all honesty, I can understand the reason people love s-expressions, but to me they're just unreadable at a glance.
Multi-core CPUs were still starting out to be fair, but they were definitely at least somewhat mainstream by the time of the 360/ps3. The 360 was tri-core, and was considered easier to develop for since all three of those cores shared resources. Meanwhile, the cell architecture is hard to develop for even by modern standards. As such, most games only made use of the PPE and left the SPE alone.