Thank you for the explanation! Almost got into an argument a while back because someone was conflating the layman definition with the QM definition as proof of some kinda metaphysical effect of the human consciousness.
People already suggested it, but rustlings is awesome.
One thing I like to do is think of something I often do in another language, then Google how to do it in rust, i.e. dynamic dispatch. The way rust does it with traits is really interesting.
Quick and twitchy FPS games. Reason I was so upset when roblox ditched wine support is because it deprived me of my daily dose of randomizer and bad business.
Raytracing/pathtracing gets a bad rap imo. It's a really cool effect that, while costly, improves the scene dramatically. Really wish more companies were pushing it, because now that Nvidia has moved on to "AI" I'm worried that it'll die out a bit.
Nim is an awesome language, but I've never seen nimskull before. I'm eager to see how it evolves.