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521
Joined
2 yr. ago

  • Bethesda always advertises their “new engine”, but really it’s exactly the same engine they’ve been using since Morrowind, with minor logic improvements and updates to the graphical assets. It’s to the point where a lot of bugs have ancestry trees.

    Yep. Call it Gamebryo, Call it Creation Engine, Call it what the fuck ever.

    Its still NetImmerse.

    They can keep slapping fresh makeup on it, and keep wraping new ducttape around it when the old stuff wears out and fails, but it'll always be the same engine, regardless of the name changes.

    They dont want to invest in making a whole new engine (which, given Bethesda, would be just as bad or worse than what they use now), and they don't seem to want to license anyone elses engine. Which is weird, cause subsidiary studios don't seem to have the same issue.. Like, Ghostwire Tokyo is built on Unreal Engine 4.

  • I'unno. They just blew up. I assume they got to hot some how, blew the stopper like a geyser and had hot wax and whatever liquid all over the ceiling and floor and wall and everything.

    3 differnet lava lamps. one actual, legitimate lava lamp, two different knockoff ones.

  • Ready Player One: they dumbed down the whole thing about hunting keys and portals, removed tons of important worldbuilding details, made pointless changes that ruined the spirit of the books. They should have made it into a series instead of a movie.

    I went into the theater expecting it to be not so great, and it still managed to disappoint me.

  • I've not read the book. I swear theres some weird curse on my copy, because every time I sit down to read it some major shit hits a fan.

    But I loved the movie, and the only disappointing thing with regard to it is that it didnt do well enough to get the sequels made.

  • Its more interesting because its the first time you've encountered it. after a year you'll have the same criticisms about starfield radiant quests that you did about fallout 4 radiants.