I just got my Robinson Crusoe Collectors Edition boardgame. I'm in the process of making it even more fancy with all kinds of prints like custom heart tokens.
If you're a boardgame enthusiast, a 3D printer is a must.
In our primary schools, we learn our children mili, deci, centi, deca, hecto and kilo, and how to calculate between them.
Beyond that or below that is used either in science classes or specific usecases and not known by the whole population at large.
Since people use what they know, they'd never use mega as a common way of measuring. We mostly use km for distance, and only in specific cases we might use, say, hectometers or decameters.
5 megameter is not wrong, but I don't call 34 cm 3,4 decimeters either(unless decimeters make sense of course :p)
I would suggest you mark "meta" as bullshit in your brain. If you only mark Facebook as bullshit, you unconsciously ignore Whatsapp, Instagram, Oculus, and all their other products.
Ah, the pains of emulation. It took a long time for Dolphin(Gamecube) to be usable. I always thought modern consoles had less hardware quirks and were more "plug and play" than consoles of yesteryear. And that emulating them would be easier.
I guess I was wrong.
Somewhere, someplace, a data hoarder feels a shiver running down his spine. "We cannot lose another word." he murmers as he stares at his walls of harddrives.
Hmm interesting. DE is definately the better port, and minimum requirements were an intel 4000 chip, so I figured it would run on most laptops by now.
I guess you could always download the original from Archive.org. you would need to patch some stuff (I recall the water textures not working well on modern hardware) but should still work :)
Works mostly great. Addons like uBlock Origin and Super Agent (auto reject all cookies) is great for your mobile experience.
I noticed Youtube site sometimes has weird framerates. But since Google removed premium lite subscription, I refuse to use the Youtube app and just view with uBlock in browser, even with the framerate issues.
Games that I played with my wife that wr thoroughly enjoyed
--------COOP--------
-Unravel two.
Great cute platformer where it doesn't matter if one player isn't that great at platformers. A mpving stoey with beautiful graphics and fun coop.
It Takes Two
A platforming game with a great story. Good feels all around
-Stardew Valley
Many people already suggested this. It's amazing. Super addictive, great coop, but can be played singleplayer as well if you're not around
- Trine series
Another great platformer series. Difficulty can easily be adjusted (by allowing lifting boxes with people on it with wizard). And can also be played solo.
Escape Simulator
Great escape room game with many small escaperooms that take about 10 to 15 minutes each to solve. Solo and coop.
-Overcooked
Great hectic coop game. I find this game quite hectic and exhausting to play for a long time, but my wife couldn't get enough of it. Even when she was tired. Best to play coop, can be played solo.
-------SINGLEPLAYER-------
My wife enjoyed management style games a lot, where you had no time pressure of any sorts.
- Strange Horticulture
Puzzle game where you try to find the right plants by deductions. No time pressure, very relaxing. Only single player, although you could play it together.
Planet Zoo
Probably the best zoo management game out there. Wife was addicted to it for months
Planet Coaster
Same as above, but with theme parks
Hmm interesting. I'm a Cubase user with many steinberg plugins and some Arturia stuff. When I googled it, I didn't seem to find much information about Linux support. But maybe I should give it a try. Thanks for sharing!
Exactly. As a musician many paid music plugins simply don't work on Linux because of all the installers attached to them. Also, I design with the Adobe suite for my work, also not viable on Linux (I believe?). I would love to use Linux, but for my needs it's simply a no go.This is what annoys me about all the "just use linux" comments. There are usecases where it's simply not an option.
I really think the weapon durbility system is a mindset problem. It's the same problem with any rpg where at the end of the game you have hundreds of unused potions "just in case". Don't get me wrong, it is still on the designers to change a players mindset about items.
But I found myself enjoying BotW and TotK waaaay more when I switched to: "I don't care about my weapons, everything is expendable"
Doesn't completely fit your description of minigames, but I spent days playing Casino card games with Luigi in Super Mario 64 DS. And the Hide and Seek game was great too.
Those minigames are separate from the main game though.
I just got my Robinson Crusoe Collectors Edition boardgame. I'm in the process of making it even more fancy with all kinds of prints like custom heart tokens.
If you're a boardgame enthusiast, a 3D printer is a must.