I don't think higher graphics requirements hurt creativity, you can have an unrealistic looking game that is very GPU-intensive, I was mainly concerned about the costs and wasted money/efforts.
But lowering the graphics budget - and the budget in general - can make creativity/risk-taking a more appealing option for AAA studios.
Edit : I just noticed both sentences kind of contradict each other but you get the point.
This is believeable as tomb raider only went from 12 to 20 something, and FFXIII changes cutscenes so mouths match spoken language, even though there's only Japanese and English.
As someone who has pirated many games, and who lives in a 3rd world country that barely cares about most minor physical crimes, I am not worried in the slightest.
everything after this point is closer to a rant and unrelated.
minor includes, but isn't limited to: corruption, driving opposite side, hitting someone with your car as long as they don't get seriously hurt (It happened in front of me once and it was kinda funny to be honest, the man got hit and kinda slept on the hood), damaging public property, blocking the sidewalks with your shop, Using a drill to draw a heart on the middle of the street to celebrate your marriage, blasting music hearable 3 blocks away several hours a day, and 12-year-olds driving cars
Piracy is 100% unpunishable where I live. (also atleast 90% of the population doesn't know that software - aside of no-body-uses Google play apps - costs money, including Windows 7 and office 2010*)
*This is why I cannot share .odt Libre Office files.
All 4 games that I have installed, and they used to work fine but then I switched from Debian 11 to Fedora 38 and this issue started.
Somewhere along the loading process a "wineboot.exe" blank windows appears depending on the wine version (Happens with Proton) and stays for a while. (I will add this to the post)
I am using Debian 12, which uses Gnome 43, now you might be wondering why Debian, well, let me tell you.
Until recently (less than a month ago) I was forced into using Debian 11, as my desktop's GPU - The Quadro 600 - had a very old driver, incompitable with any modern distro, But I have since upgraded to an Intel HD 630 IGPU (putting an IGPU after "upgraded to" feels very weird), and stuck to Debian out of habit.
I am looking to download Fedora (it mainly a gaming machine after all) once my data plan's usage stabilizes a bit, now you might be asking: "Why did he tell me all of this?", I honestly do not know, I just wanted to share my story.
I don't think higher graphics requirements hurt creativity, you can have an unrealistic looking game that is very GPU-intensive, I was mainly concerned about the costs and wasted money/efforts.
But lowering the graphics budget - and the budget in general - can make creativity/risk-taking a more appealing option for AAA studios.
Edit : I just noticed both sentences kind of contradict each other but you get the point.