Some of those popular subs were reopened with a new mod team that falls in line. Spez was too busy stuffing his ears with ad money instead of listening to his stakeholders
Notice how all the C-level management are the speakers in this video and they desperately need people to come back because otherwise they'd have to work themselves.
Fuck cars and all that, but this ain't the place or time chief. Pedestrians ignored him too. This is more about how people are wrapped in their own little world regardless of transportation, and how interacting with people can be seen as a risk.
Being able to manipulate scores before the game starts is related to accessibility, and is always an optional feature. It helps balance the game or session for those who need it, or might spice up a game for those who enjoy it.
Aside from Mario multiplayer games (like Mario Party) and just sports games in general I don't know of any games that utilise this.
There are games that give you something OP it you fail a lot though. A lot of Nintendo games work like this when they notice you failing a lot and ask if you need a hand. There was another game I can't remember that makes you start with a power up if you die too many times, but I'll have to edit this post when I find it.
Edit: it is Super Mario 3D World / Land for WiiU / 3DS. If you fail a lot in succession the game throws you a golden leaf that makes you invincible when picked up. It's entirely optional otherwise.
Alternatively, get in touch with Nintendo if you're in the part of the world where they offer free replacements / fixes. This would be the most cost effective solution.
You have access to a bunch of games accessible through the Netflix app or directly through your app store. Most of the games are available elsewhere and pretty solid like Moonlighter, Terra Nil, Oxenfree, Spiritfarer, Storyteller, Into the Breach. But they are (were?) ad-free full versions of the paid counterparts
BotW was a game that drew from its roots, the very first Zelda game on NES.