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Joined
2 yr. ago

  • I have like 30 old hard drives laying around and have been thinking about doing a cool art installation with them for a while.

    Maybe shatter the platters to create a spiky landscape and epoxy them in, or something like that.

    Any ideas?

  • Definitely go with K3s instead of K8s if you want to go the Kubernetes route. K8s is a massive pain in the ass to setup. Unless you want to learn about it for work I would avoid it for homelab usage.

    I currently run Docker Swarm nodes on top of LXCs in Proxmox. Pretty happy with the setup except that I can't get IPv6 to work in Docker overlay networks and the overlay network performance leaves things to be desired.

    I previously used Rancher to run Kubernetes but I didn't like the complexity it adds for pretty much no benefit. I'm currently looking into switching to K3s to finally get my IPv6 stack working. I'm so used to docker-compose files that it's hard to get used to the way Kubernetes does things though.

  • I prefer to do things properly once rather than do it again every day.

    For example, I have an automation that I can trigger from my phone with a single button that does all these things:

    • Lowers all my blinds in the living room
    • Turns on all lights in the living room and dims them a little bit
    • Powers up the smart plugs for my projector, receiver and player(s)
    • Sets the correct volume and source on the receiver
    • Starts playing random music in my living room

    The alternative would be to do each of these steps manually, every day I get home. I'm lazy, probably wouldn't do it all or just leave stuff running.

    IoT devices (the non-shitty ones that don't connect to the internet) become useful together when they are automated.

  • I use an 6900 XT and run llama.cpp and ComfyUI inside of Docker containers. I don't think the RX590 is officially supported by ROCm, there's an environment variable you can set to enable support for unsupported GPUs but I'm not sure how well it works.

    AMD provides the handy rocm/dev-ubuntu-22.04:5.7-complete image which is absolutely massive in size but comes with everything needed to run ROCm without dependency hell on the host. I just build a llama.cpp and ComfyUI container on top of that and run it.

  • It does not.

    ROCm runs directly through the open source amdgpu kernel module, I use it every week.

  • AMD's ROCm stack is fully open source (except GPU firmware blobs). Not as good as Nvidia yet but decent.

    Mesa also has its own OpenCL stack but I didn't try it yet.

  • Guerrilla doesn't do their own PC ports, they are handed to a company called Nixxes and I assume they only start working after everything including DLCs is out of the door and they are free.

  • HDR is an issue. It just doesn’t seem to work right. Media players do all kinds of weird stuff. I’ve seen six screencaps from six media players taking snapshots of the same file, and they all had their colours wrong in different ways on Linux. VLC managed to get the colours right, but then lacked some other features. The Linux version of his previous media player uses different codecs on Linux so it suffers from the same problem.

    Not surprising, there's zero HDR support on Linux desktop as of right now. You either need a player that can tonemap from HDR to SDR or you need to run your entire desktop through gamescope (which is what Steam Deck is doing).

    However, KDE Plasma 6 releases next month and it's the first desktop environment to come with rudimentary HDR support. So things are evolving in that area.

  • I'm going to put Capcom on the same list EA and Ubisoft already are on. If the pirate has the better experience than the customer I see no reason to buy their games.

  • I even run native games through Proton at this point since many native builds don't work properly.

  • At least that’s how it has worked for me. I just thought that was easier than having to replace files every time.

    It is, I just can't do it because I have all the custom songs and plugins in my main folder and copying/linking all of that is a lot more work than just overwriting the game files each time.

  • Yes, I keep several Beat Saber versions for different mods and replace the files in the main directory when Beat Saber updates.

  • They cannot access the internet because they need a bridge to work. The bridge can be open source software like Zigbee2MQTT.

  • Yep, that works as well.

    I use depotdownloader because I automated my downgrade script for Beat Saber, makes things faster.

  • I'm curious if cars would be bricked if they couldn’t call home, or if you could selectively allow certain messages through.

    I can't speak for every car but at least Teslas do not mind being offline. You cannot control which messages they send because they connect via a VPN to the mothership. So it's an all or nothing kinda deal.

    You can also pretty easily remove the SIM card on older models with just a few screws. Newer ones use eSIMs, never looked into how to get rid of that one but I assume it is more complicated.

    Your comment makes me wonder if one could get around AT by installing faraday cages around where the chips are.

    The antennas are usually external, mounted somewhere else in the car and can be unplugged. Never checked if it can still get a signal without the antenna though.

    edit: Also, the PCB itself is mounted inside a faraday cage because the entire thing sits inside of RF shielding.

  • In case anyone needs it, you can actually downgrade Steam games. It just doesn't have an UI unfortunately.

    There's a tool for it here: https://github.com/SteamRE/DepotDownloader

    SteamDB can be used to find the game ID and depot ID: https://steamdb.info/

    Steam itself will not care if the game files are not up to date, individual games might.

  • My comment was mostly meant as a joke. I'm aware most of them use their networking capabilities for IPC and being able to use them remotely is just a cool feature resulting from that (except X11).