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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DE
Posts
22
Comments
1,053
Joined
2 yr. ago

  • The centrism fallacy:

    A: I want B to be erased.

    B: I want to exist. Fuck off.

    Centrist: Now now don't be rude. Let's find some middle ground. A wants B to stop existing and we must respect all opinions. B, do you have a compelling and reasobable counter-argument for your right to exist? Be civil.

  • That should be enough to get started. It can be easier if you clarify a few things:

    • remove "Very simple user experience". It means nothing.
    • Mobile-friendly is fine, but you may intend "mobile first"? See it that feels right to you.
    • Draw sketches of the customer's UI, your UI, and the cleaners' UI. It may feel like a lot of work but trust me it's going to save ten times the effort in communication total.

    Be prepared to spend at least 3000-5000 USD on this. Anyone offering less is not able to do the job.

  • "Waterfall process" is a curseword in software development for a reason.

    To me it proves the person is thinks that a game can be created without prototyping and iteration. In addition to only doing 10% of the work, they are under the illusion that they have done 80% and completing it is just a rote exercise. They have also overdesigned untested features and mechanics which makes any iteration harder. I'd have to break their thing down and iterate over the parts with them while also explaining this to them.

    It's just double worst.

  • No. Learning anything is hard. It is important to accept this. There is no special explanation or trick that gives a shortcut to learning.

    When people say "learning to code isn't hard" they are also correct, but they are speaking relatively. Learning to code isn't hard as learning things go. Compared to playing piano, guitar, doing skateboard tricks, juggling, etc... it's just practice and focus and reading and watching and practice and time.

  • Things that can affect it, with some wild estimates on how it reduces the 800kh:

    • Processors are 10-100 times faster. Divide by 100ish.
    • A common laptop CPU has 16 cores. Divide by 16.
    • GPUs and CPUs have more and faster math operations for numbers. Divide by 10.
    • RAM speeds and processor cache lines are larger and faster. Divide by 10.
    • Modern processors have more and stronger SIMD instructions. Divide by 10.
    • Ray tracing algorithms may be replaced with more efficient ones. Divide by 2.

    That brings it down to 3-4 hours I think, which can be brought to realtime by tweaking resolution.

    So it looks plausible!

  • Been gaming since 1984 or some such.

    By number of hours played: Factorio

    By number of hours I can monologue about a game at you: also Factorio

    By how much I think it affected gaming industry and culture: Doom

  • The case studies, historical events, and intellectual movements discussed in the book all receive superficial treatment, and in general the content does not work in service of the argumentation.

    That's how academics say "this book is racist horseshit"