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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DE
Posts
2
Comments
60
Joined
2 yr. ago

  • Most chatbots are speed bumps. Like phone menu trees and hold times, they slow you down on your way to get actual help.

    Sometimes that means you give up before getting to the real help, which saves money on support.

    Whether it's the intended effect or not, it is so well known at this point that we shouldn't excuse anyone using this tactic. It's malicious.

  • Black & White

    It has a mechanic where you bless a stone, then throw it across the map, and you get to build and influence an area around the rock. Basically it is the only sane way to expand.

    I did not know. I spent painstaking hours slowly growing my village trying to get its area of influence to spread into where I needed to go.

  • Creative allowance. Even if it makes the game "unbalanced".

    Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.

    Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a "net" to trap my target's car so he couldn't drive away, and then blowing up the pile of cars with a grenade.

    Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.

    The Sims 3 of course.

    From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.