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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DE
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2 yr. ago

  • Thats why there is a cache, so you don't re download every time.. So only new locations you visit will be streamed, but it will still be way less than having to pre install maps with locations you might never even visit in game... I don't get why this is so hard to grasp.

    Do you manually download all your maps from google maps/earth every time before you use it? No you don't, you let the program figure out which parts you actually need and stream it to you. Same exact thing, fot the exact same reason.

    Storage is cheap

    So is bandwidth. 8gb/h is only 2mb/s which was maybe a lot 25 years ago. These days you can't even get a connection slower than 50/100mb/s

    But i was under the impression that games try to be as efficient as possible when it comes to networking.

    Games try to be as efficient possible with their network code for real-time updates, so latency is minimalized. This is not at all important if you prefetch stuff minutes before you actually need it.

  • Yes, just like msfs does. They still use polygons and shaders.. Polygons that make up the terrain and more and shaders that sample png tiles as textures... Msfs really does not do anything different than other games, outside of streaming in the assets instead of pre-installing them. Not sure why people think it's any different.

  • That's literally how every 3d game works (barring a few procedural games maybe). Now they just stream those texture and meshes as needed and presumably cache them.

    Don't get distracted by this terrible piece of an article. It never states how long this peak was. It could have been just 100ms. So interpolating this to 81gb/h make no sense at all. It's just pure click bait.

    In the end only the total volume downloaded matters (which the article of course doesn't mention). Why wouldn't you want to receive that as fast as possible?

  • First of all, the textures probably are already compressed, so compressing them more doesn't do all that much. Secondly, streaming is just downloading, so you can just compress the stream. Sure you might lose a little bit of compression possibility when you don't present it as one big archive. But that probably saves way less than the tricks I mentioned before.

    They literally picked the highest bandwidth way to do this.

    No they did not, you have to download it either way.... And streaming the render output is not at all the same as rendering locally on your own PC. Neither as an user experience nor as a cost benefit for Microsoft.

  • You have to download it anyway. If you have the space you can probably specify a high cache volume. Then after a while the streaming would slow down. So whether you download it upfront or during gameplay. In the end it's more or less the same amount of data. So the whole data cap point is pretty moot. Unless your storage is low and it keeps clearing the cache. But then you wouldn't be able to play in the other situation at all, or very limited.

    And let's be fair, if your ISP has a data cap less that 10s of TB (or at all) they are scamming you big time. Yay for monopolies eh?

    Edit: Thinking about it, streaming the data probably would cause a lower data usage as they can apply LOD tricks and culling, etc. Which they wouldn't be able to do when you have to pre-download it.

  • GeForce now does not stream the entire game to you. That's the whole point of GeForce now, it just streams you the final render. Which is just 1 image, though at 60 per second. Which is way less than all the terrain data, textures, meshes, etc in multiple square kms of map data. Ever wonder why modern AAA games are 90+gb big? Thats all the assets that Microsoft streams to you in their flight sim. The actual code is only a few 10's/100's mb. Now imagine an AAA game that covers the whole earth and how much space those assets would take up. Hence why they have to stream it to you to make you even capable of playing this game.

  • Might be a fuck ton of money. Buts he is 27 years old, so old enough to know ramifications. What he vandalized is priceless so, yes I still think the 40k is too little. If nothing else I hope we won't ever allow this little shit to ever leave the country again. I'm ashamed to be of the same country as this fuck face.

  • Yeah I assumed they would be centrally managed, but they are not apparently. So then I don't really see why they would get a time extension to be honest. You could easily game that then and just fake it crashing.

  • Fair enough, but if it was at work or something you can at least say, 'eh at least I still get paid' Here you have no recourse options.

    edit: Having read the translation now. It seems the students do have a choice in which software suite they use. So I guess they did have a recourse. So in the end it was their own responsibility. I guess it was a good lesson then.

  • It sounds insane to me they would use a suite where they have no control over its state.. Can't they at least block the updates? Just imagine you're a student and your success depends on the incompetence of others

  • Jesus no! You don't deal with mental health patients this way! You should have started a dialogue and keep him occupied until he calms down and possibly comes out himself. And if he doesn't you break down the door, step back and reevaluate the situation. Not just barge in and shoot him.

  • Well maybe, but I still don't think you should assume of cops they react this way. They should have been trained in deescalation.. Not shoot at the first sign of a threat. Also I think you should turn the blame around. The cops knew what they were called in for, so should have entered with more care.

  • Eh? Is it really just normal over there to assume the police is this incompetent and are basically just hitman on call? Because this is not at all what I would expect when I call the cops. Blaming the parents, that's just massive victim blaming...