Everything from 3 times a day to once every 3 days is normal. It depends on how much you eat, how much of it your body can absorb, your fiber intake and some genetic variance too.
Your intestines aren't a conveyor belt, things don't constantly move. There are multiple muscles acting as a valve between different sections. Based on the factors above your body decides when to push stuff to the next section including the exit.
Not entirely, however, I feel as though proper resource management got less common over time. While the ideas are still present in modern games, they tend to be easy enough that most resources can just be horded. Most people don't even use consumables nowadays. Games are seemingly balanced around ignoring entire systems.
From my point of view, you've got it wrong, but so do many developers. A good JRPG is all about resource management. Your HP, MP, items, money and the balance between these and your EXP and equipment. Combat is simply a drain on your resources up until the final boss, which should require more strategy. This needs something akin to a dungeon without constant healing and money being a thight resource. Once you're in a dungeon, you should either be prepped or doomed.
You mostly see this done in dungeon crawlers, think any Etrian Odyssey game for example. Persona 5 goes for the same thing, as do most Shin Megami Tensei games.
Most modern games, however, are overly lenient with either money or healing. Often times, combat is easy enough to not even drain your resources. That's when endless grinding becomes an option. Once you've destroyed this balance, you need something else to keep attention and that's where I think your observation comes in.
I think they want to intimidate others, but honestly giving him this much of a spotlight should be the dream of anyone thinking about attacking another CEO for attention.
It's entirely his fault for not being a multi-billion dollar company which actively invests in better ratings. In capitalism, there is no fairness - there is only money.
Level scaling is never fun and never will be, I think. There is no progression if your fights with early enemies are just as hard as they were 50h ago.
You could probably design around that by providing in-depth build options such that optimized builds outscale other entities of the same level. Later game enemies themselves would be optimized better and better. But that's really hard and I've never seen it done. Why even provide a dynamic build for each enemy with each level if you could just have a normal non-scaling progression?
These systems often lead to me avoiding combat altogether. While not exactly a crpg, Oblivion was more fun to me without ever leveling up (which was optional, but made fights kinda pointless).
Oh, we've got some shitheads taking every culture war talking point from you guys. On of them tried to import the abortion debate, thinking it would spark outrage despite pretty much everyone over here agreeing with abortion rights - as any sane person would. And this shithead probably gets voted into one of the highest positions of government early next year.
Quick, I need an American. How do you guys pronounce 'isekai'? Going off the correct Japanese pronunciation this post does not make any sense. These things aren't even close in the way I say them.
That honestly wasn't a good idea from the get-go. Don't get me wrong, I'm really glad to be in Germany instead of the US, but there are several reasons I'd be open to leave for years now. It's been obvious we've been running into major future problems nobody does anything about. But then again, once you actually look into it, pretty much every country has gone to shit or never has been anything but.
A small list of problems in Germany: political shift to the far right; reliance on a dying industry; avoiding debt at all costs; no investment in infrastructure or any modernization; the inevitable collapse of our pension system; degrading health care; pretty much missing workers in all fields and still hating on immigrants; a crippling bureaucracy overhead for everything; a society dead-set on both complaining about everything and wanting to change nothing.
Monolith is pretty much the only reason I've already decided on getting their next console - it would be strange for Nintendo to not want them. It may be more niche over here, but JRPGs are the (one of the?) biggest genre in Japan.
I don't remember believing in Santa, so at the very least it wasn't an important moment of my childhood. Writing letters isn't a common thing where I live, instead we got a thick catalogue and circled everything we liked. I guess that made it pretty obvious from the very beginning.
Whether or not I'd lie to my hypothetical children... I don't know. I guess I don't care either way and would leave it up to my partner.
I guess you haven't had bad hemorrhoids yet, lucky you.