Skip Navigation

Posts
5
Comments
2,032
Joined
2 yr. ago

  • I think asymmetrical could be fun, but it is really hard to get the balance right.

    All of those games including dead by daylight make the movement feel so bad that I just can't stick with them though.

    Like, you're being chased by Killer Klowns and you run like you're in a CSGO map with full tactical gear on. It's just dumb.

  • Yeah for me, it's the variety of tales that you author. Every game feels a bit like a new adventure, after a while similar to ones you've been on before, but still new.

    ARC has those elements, but something feels off so far for me...

    Also typically the progression is in terms of variety (Roguelike) instead of straight power (Roguelite). That keeps things fair because even a new player, if they trade the aim, can pose a real threat to a seasoned player of similar FPS skill. ARC seems like it's decided to go for a sort of Roguelite experience and that seems risky.

  • I haven't played Marathon, but I did get into the ARC test. This will mostly be some ramblings...

    I'm still waiting to play ARC with some friends. I only did some solo stuff.

    I'm coming from this as a big Hunt Showdown player (1,200+ hours) and someone that's played a bit of Forever Winter (~20). I still like Hunt better; I think it's the only extraction shooter that didn't take a ton of influence from Tarkov.

    I wasn't crazy about the marathon art style, but I'm not ready to pass judgement on it until I've been in the world.

    ARC's art style I found beautiful but also perhaps too sparse. There were so many wide open spaces ... I just don't see that being a good thing for an extraction shooter. The world felt vast and empty ... I prefer Hunt's more cluttered and dense design.

    ARC does seem to have a lot of potential in like how it's designed its AI, Hunt's is very primitive in a lot of ways and kind of secondary. I think the AI is going to be a bigger deal in ARC.

    Third person also feels worse to me than first person. I hope they add a first person mode to ARC, but I kind of doubt they will.

    I definitely agree that ARC felt like it was being set up to tell a story and felt very cinematic at times.

    The UI also felt like the best extraction shooter UI I've ever encountered.

    I'm concerned about the long term health of ARC. The progression system seems like it will certainly lead to established players dominating newer players. The lack of a primary objective that's shared by all the teams on the map ... I'm not sure how I feel about that. On the one hand, it may lead to a more relaxed experience, on the other hand, it doesn't curate players towards each other like Hunt does; it seems looting and crafting are the primary motivators instead.

    The fights that I did get into, they lacked the complex environment and buildings in Hunt so I didn't find them nearly as engaging, they were much more straight forward gunfights than leveraging the map to use it to my advantage. I think that aspect will ultimately hurt the game as it makes it feel like a bit of a generic shooter.

    Overall ARC felt very middle of the road from what I've played of it so far. I had a similar feeling about The Finals. Embark seems like a talented studio and I wish them the best as they go up against Bungie and Crytek.

  • Yeah, I agree ... fundamentally the only way to oppose with any effect is to have enough votes to oppose and they don't. It's that simple.

  • It's not quite as bad as it seems at first because upon further reading she wasn't arrested for a ruling. She was arrested for sending the immigrant out of the court room with ICE came looking.

    It's ... still bad, but not like she ruled that someone was safe and then Trump was like "arrest her!"

  • I honestly suspect antitrust is the reason Google hasn't laid more fiber (not that antitrust is bad). They're dangerously close to being broken up for so many other things adding this would be a very high risk gambit. Especially because ISPs are known for their shitty business practices and leveraging lawyers to maximum pain on any legitimate competition that threatens them.

  • Something to implement signing given the key to sign with could almost certainly be created.

    I think the biggest reason this stuff hasn't really happened is ... there's not much motivation and Apple will likely respond to such efforts unkindly so you might need to be a bit of a curious masochist (or at least in strange circumstances) to attempt such an effort 😅

  • You don't really; a cross compilation with a compiler that can generate the ARM instructions for Apple's ARM CPUs should largely just work.

    However, it's impossible to test the produced app without using an iPhone or MacOS's tools to simulate running on an iPhone. You also are just going to have way less of an uphill battle using Apple's tools and you're likely to get better optimized binaries.

    You also don't have to build iOS apps with Swift; C++ and things like Qt can be used.

  • For MacOS you're right, for iOS OP is right; you're being a dick about it though, so maybe that's the issue.

  • Even if you understand the tech, the fediverse has a content discovery problem. The content you want to see may actually exist. However, your instance needs knowledge of the content that best fits you. That's what bluesky's model does better.

  • I'm thankful to be in an area where my naive belief I'm pretty safe from wild fires turned out to be actually correct.

  • Bluesky is another instance of effectively what you're talking about, an open algorithm platform. In theory Skylight (ATProtocol short form video app) is as well.

  • This took me longer than I would like to admit to process

  • It's not the media, it's the recommendation algorithm.

    They're all a problem, but we have no way to regulate or monitor the algorithms as it stands.

    Tiktok is an even higher risk because the recommendation algorithm is unknown to anyone on US soil. Nobody is going to whistleblow from the inside on TikTok because... they can't; it's all compartmentalized and nobody outside of China has access to the algorithm.

    This whataboutism is about as valid as "her emails" because yeah, it's a problem but there are also other problems to consider and reasons to get started fully acknowledging we won't solve the entire problem.

  • Nearly everything until the talking heads get involved and turn different perspectives on an issue into polarization on an issue.

  • And games are more expensive than ever for studios to make and push to the market. Given that, I'm not surprised we have loot crates, micro transactions, and predatory dlc. A AAA game should have a baseline price closer to $200.

    Yeah ... then there are people the won't buy games for more than $20 (not necessarily because they can't afford it but because "it's just a game") ... which is just kinda crazy to me (and disrespectful to the amount of work that went into the game).

  • Permanently Deleted

    Jump
  • Both can be bad.

  • Permanently Deleted

    Jump
  • It's about content delivery, i.e. the CCP having direct control over what content (i.e. propaganda) is sent to Americans on the platform via their proprietary algorithm (with all the source code heavily guarded in mainland China).