Can't relate at all.
Dark Arc @ Dark_Arc @social.packetloss.gg Posts 5Comments 2,032Joined 2 yr. ago

Can't relate at all.
The specs in the comic are just crazy. The top of the line option has expanded a lot too. In the past Nvidia wouldn't have bothered making a 4090 because the common belief was nobody would pay that much for a GPU... But seemingly enough people are willing to do it that it's worth doing now.
AMD also revived CPUs in desktop PCs from extreme stagnation and raised the bar for the high end on that side as well by a lot.
So it's a mix of inflation and the ceiling just being raised as to what the average consumer is offered.
Can't relate at all.
Graphical realism is an easier metric than good writing or fun.
All MBAs, in all industries, need to be done away with.
I'll add this to the list of things that were working just fine that we're about to break along with using a passport to board a plane.
Some power systems do actually put a fuse in the extension cord... I think it's the UK that does this. Basically every power system other than the US uses different (safer) plug designs that solve the arcing problem.
In practice daisy chaining rarely causes a serious problem and it makes things more expensive so it never really became a thing that was legislated or common within the US. Similar to how the plug designs themselves rarely cause a problem so it hasn't made sense to actually change them.
There are two things going on here.
The first is that yes, more connections causes more opportunities for the plugs to slip. So you can get short circuits or even arcing that can start a fire.
The second is that the wire in the cord has a certain rating on it. Many of those cords do not use 12 (20 amp) or 14 (15 amp) gauge wire; so, they're not rated for the full capacity of the wire in the wall. The breakers are sized to protect the wires in the wall, they don't know anything about the things plugged into them. So what can happen is you plug too much into the extension cord (particularly if it's a power strip) and the load on the extension cord is not enough to trip the breaker (because the walls are fine) but it's enough to overload the extension cord wire. In other words, the extension cord can start getting so hot it melts and possibly arcs up as the insulation fails.
You can have a fire from overloading a single power strip in just the same way. However, the more you chain together, the more likely you are to overload the power strip.
Ideally, you just think about what you're doing... But historically the easy answer is just to tell people not to chain things.
In short it's not about the distance, it's about the insulation and quality of the wire itself along with the number of connections.
I'm in like the opposite camp... But I've never been able to get past the initial learning curve of the game. Something has never clicked with this one for me
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So... Having no public API means people just develop libraries to interact with your private API.
Furthermore, beautiful soup can work on any page... It's just a matter of how easily.
CSRF doesn't do what I think you think it does. It only works with a cooperating client (i.e. it's to protect a user in their own web browser). If it's a bot you'd just scrape the token and move on.
Fluctuations in user actions can also be simulated (you can have a bot architecture that delays work to be done to be similar to what a normal user might do/say/post) ... and rate limiting can be overcome by just using more accounts, stolen IP addresses, etc
You can do a lot, but it's always going to be a bit of a war. Things you're suggesting definitely help (a lot of them echo strategies used by RuneScape to prevent/reduce bots), but ... I think saying it's an architecture problem is a bit disingenuous; some of those suggestions also hurt users.
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How do you propose such an architecture works?
Right? I'm so confused about what happened with this word.
Some people got muted in Brighter Shores and people were calling them bans... Like, no... They're not banned, they're just muted.
It would've been fine... If Google had stuck to it and marketed it, it would've worked out. I'm convinced interest rate hikes are what actually killed Stadia.
Also it wasn't even Netflix like... You're right about one thing though, part of the reason stadia didn't do well is 90% of gamers think it was some laggy Netflix for games thing.
Quantum mechanics do "bypass" the speed of light from my understanding.
It's not that you're moving anything or actually bypass the speed of light. You just have basically a value that's "entangled" so when it's changed in one place it's instantly changed in the other; it's really freaky.
Well... I think the idea is once you can reliably send a photon, you can start sending entangled photos. Then you can use those to build networking hardware that transmits bits instantly.
I do not understand why companies are choosing to make their own streaming services when they are just money pits that provide minimal benefit.
Because everyone thought they could save money by doing it themselves. It's rarely that easy.
It's been said that those that make change via peaceful means impossible, invite violence.
I don't like that someone was shot, but this is the direction we're heading unless we can get this fixed.
It's not just health care either, it's every large corporation trying to get more from their employees and more from their customers without giving back anything in exchange ... or realizing that they have enough.
The infinite growth mindset is out of control and ridiculous.
People blame the sunsetting decision, but most people stuck around. Honestly I don't think the stuff they sunset was all that good. The original planet designs were feeling tired. They have brought missions back as well... But it's been too long since I played to remember exactly how they brought them back.
The actual issue in my mind is they've decided making things hard means giving it a lot of health and make it take almost all of yours in one hit. So the only things that are viable are people's cracked builds.
Basically without a full team of good shooter players, even easy mode dungeons are out of reach. Things just do so much damage and have so much health, it's just not fun. Everything feels like a slog unless you go look up a cracked build someone made.
Actually, not everything feels like a slog. The content that doesn't, everything just dies without any challenge.
So the options to play are roughly:
- comically easy
- this will take forever
- this will take forever + 1 and hit like a truck
- this will take forever + 2 and you instantly die
With some content having only the last 3 options.
They added some new enemy types recently, but it just hasn't been enough to really make the game feel refreshed. Like, Remnant II showed how to do this well, different enemies, different ways that they attack you, different ways to ideally kill the enemy (i.e. lots of weak spot variety), lots of different attacks for the bosses (and death is a matter of avoiding the attacks not being in a 12 hour fight), every bullet takes a significant chunk of their health bar, etc
The locations have also felt a bit underwhelming, but that would be okay if the fights felt challenging and rewarding ... not just like various reskins of the same enemies with either no or way too much health.
You're ignoring that simple principles make great guidelines for not overthinking things.
Name some great "simple principles;" everything has nuance and trying to distill things into "well it's just this simple principle..." is a great way to get catastrophic mistakes.
And you're doing so in the context of an article about the dangers of overthinking things.
You did not understand the point of that article if you think it's about the dangers of over thinking. The issue with DRY is that it leads to making refractors without thinking about whether or not the refractor makes sense. That's the exact issue the author is warning about, think about whether or not dry makes sense.
That has ABSOLUTELY NOTHING to do with how many times the code has been repeated. It has everything to do with why it's repeated.
You're coming across like one of the rookies who need this warning.
I'll toss that right back at you bud. You don't seem to understand the actual problem.
Consider counting to three, before applying DRY. It works.
It does not. I literally fixed a bug today because the same algorithm, doing the same job, was used in two different places formatted differently, exactly two, and they got out of sync resulting in memory corruption.
That's what DRY is intended to fix. Not "I have three [or whatever number] things doing the same thing so now I should DRY this code up", I've seen HORRIBLE refractors from DRY applied to 3 things; absolute spaghetti inheritance hierarchies that were "DRY."
I hate talking about DRY because it's this principle that so many people think "oh I'm doing it correctly; I'm doing good things!" and they actually make the code SO MUCH worse.
EDIT: Here's exact quotes from the article (emphasis theirs):
Applying DRY principles too rigidly leads to premature abstractions that make future changes more complex than necessary. Consider carefully if code is truly redundant or just superficially similar. While functions or classes may look the same, they may also serve different contexts and business requirements that evolve differently over time. Think about how the functions’ purpose holds with time, not just about making the code shorter.
If you're interested, now is a good time to start playing. There are some limited edition hats being dropped for the holiday!
because they've delivered nothing for me personally
As an indigent, I have free healthcare that so far as I understand simply covers everything (and a free bus pass!) from the county.
Sometimes just holding the line is doing something for you. Also, the investments made in the infrastructure bill will give a lot of people jobs both directly and indirectly by propping up domestic manufacturing. The transportation improvements will also do the same.
Maybe that helps you someday maybe it doesn't, but it still helps some average Joe.
If all we ever do is think of ourselves, this country will not make it.
they failed so many people like me that Trump won.
Trump won because of the perception of who did what, not who actually did what. That's the issue that really is not getting enough attention. The Democrats didn't cause any of your problems. The Republicans arguably did cause some of your problems and would like to do things that will (as you say make your problems worse).
The choice to me is clear in that situation ... as "punishing" the Democrats for not doing enough will result in you losing things.
I think a lot of people that voted for Trump because "the Democrats didn't do enough for me" are in for a rude awakening as the Republicans may very well deliver on all their promises to screw (primarily poor and minority) people over.
Me with a 7900 XTX playing brighter shores 🥲