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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DA
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  • Louk was later pictured in a video, identified by her dreadlocks and tattoos, being paraded through Gaza as onlookers shouted “Allahu Akbar.”

    She is among a large number of Israeli nationals who have been taken hostage by Hamas militants and are now being held in locations across Gaza, complicating Israel’s response to the deadly attack.

    Half naked, with her limbs broken and a bloody wound to her head, very likely dead & spat on.

  • Can't blame Germany here. One of the victims was a German woman, which was later seen on the back of a truck, all of her limbs broken / deformed, just in underwear and with a deep wound in the head, paraded around and spat at from even civilians.

  • Not in a comfortable way unfortunately.
    You can launch an app through the Mullvad app which then will be launched bypassing the VPN until it is closed. You cannot permanently blacklist / whitelist specific apps to always / never be routed through the VPN.

    Edit: Didn't see the community. On Android it seems to feature a whitelist for apps to not be routed through the app, which seems to be permanent. Not sure why the desktop version does not have that.

  • Every freaking little indie game can give you an extra Steam key but Blizzard can't? The game was expensive enough already, what the fuck do we even pay for? To be just another cow to be further milked?

  • The D3 issue wasn't that it was "grindy", it was that they tailored & balanced the entire thing around the real money auction house. They fully expected you to waste money there to gear your character to make it through the game (namely the last difficulty where a lot of enemies could just oneshot you from out of screen).

  • They actively nerfed xp to make things take much longer and at the same time the end game is very repetitive and even more grind.

    And then expect you to reach level 100 for the season, as well as do 2 additional level 100 challenges to get the entire season rewards.

    I'm also not sure if I would say the game was good before the higher levels. It was okay, but there were a lot of weak points already showing, like the skill system or the story. The only good thing were the graphics, but even they are weirdly low quality at times, while eating all your vram like candy - regardless of the settings or available vram.

  • The only other one I know is from Warframe, which is free but still pretty bad for a number of reasons. I think throwing the rewards into the regular reward pool sounds good, but I'm not familiar with the game so I can't really judge how this actually plays out. In WF they throw the old rewards into a special store that uses currency earned through the battlepass, so you still have to play it and let it dictate your game if you want to buy them. In the case of WF though this whole system came on top of already existing tactics to keep you in the game & playing certain content, like the relic rotations for example. It was like the last drop that eventually made me quit. So it's hard to judge from the outside when I don't know the game, but in general I find such mechanisms terrible. It's sort of like dark patterns but adapted for video games and inherently predatory.

  • Agreed.
    My first experience was in Warframe, and that one was at least free, but it still gave you timed rewards (FOMO) and dictated when and what to play, which I absolutely hated. Relics already kinda did this shit too, making the game even more of a chore. In Diablo however you even have to pay for it on top of all that. And what do we got for this "live service" bullshit? Half baked and still rare as fuck updates and even worse seasons that I care even less about (which also just serve the same purpose of baiting you into the game through FOMO pressure). I haven't touched the game for like 2 months already and deeply regret giving into my FOMO of buying it, but it is hard for a franchise that I've followed for such a long time.

  • I remember when absolutely no one used https and then in a matter of a couple years things got really fast. Now you can easily browse with https required and only occasionally find the odd website that doesn't use it (mostly some internet relic). That was such a great transition when it happened though.

  • That's how I understood it. With regular https your doing on those websites is already encrypted, but your ISP or whoever sits in between can still se which sites you're visiting. As far as I understand this standard would encrypt this step too.

  • Reminds me of this video I watched yesterday when looking for CC content.
    We basically have what OP describes already in form of indie studios & games. Mind you, not all of them are the same of course, but many are very much that. But that doesn't really matter, because a game can be so good and created with so much love over so many years, and it can still commercially flop for a huge variety of reasons.

    CrossCode is one of those examples. It's an absolutely stunning game, it was a complete surprise hit for me which made me instantly buy into their early access at the time after trying the demo but as good as the game is, and even the ratings for it are, no one actually knows about it - and even less people are actually willing to try it. You have no idea how many times I tried to pitch this to for example Let's Players who enjoyed other character & story driven games, but for them it's a similar situation. They won't pick games that are some sort of underdog, because that would not get them views. But games like this desperately need the exposure to even be seen by people. And people who hear about games like this also need to give them an actual chance. But for the vast majority, if the game isn't coming from a big publisher or studio, they won't even care.

    Overall the gaming industry is tremendously fucked. A lot of people predict some sort of implosion happening at some point but I kinda doubt that happens, even though it might be necessary, especially if it takes down some of the giants like EA & Ubisoft, distributing all those developers and licenses into the wild. I believe in the long run it would be better for the industry.